using System; using System.Collections.Generic; namespace UniRx.Operators { internal class BatchFrameObservable<T> : OperatorObservableBase<IList<T>> { readonly IObservable<T> source; readonly int frameCount; readonly FrameCountType frameCountType; public BatchFrameObservable(IObservable<T> source, int frameCount, FrameCountType frameCountType) : base(source.IsRequiredSubscribeOnCurrentThread()) { this.source = source; this.frameCount = frameCount; this.frameCountType = frameCountType; } protected override IDisposable SubscribeCore(IObserver<IList<T>> observer, IDisposable cancel) { return new BatchFrame(this, observer, cancel).Run(); } class BatchFrame : OperatorObserverBase<T, IList<T>> { readonly BatchFrameObservable<T> parent; readonly object gate = new object(); readonly BooleanDisposable cancellationToken = new BooleanDisposable(); readonly System.Collections.IEnumerator timer; bool isRunning; bool isCompleted; List<T> list; public BatchFrame(BatchFrameObservable<T> parent, IObserver<IList<T>> observer, IDisposable cancel) : base(observer, cancel) { this.parent = parent; this.timer = new ReusableEnumerator(this); } public IDisposable Run() { list = new List<T>(); var sourceSubscription = parent.source.Subscribe(this); return StableCompositeDisposable.Create(sourceSubscription, cancellationToken); } public override void OnNext(T value) { lock (gate) { if (isCompleted) return; list.Add(value); if (!isRunning) { isRunning = true; timer.Reset(); // reuse switch (parent.frameCountType) { case FrameCountType.Update: MainThreadDispatcher.StartUpdateMicroCoroutine(timer); break; case FrameCountType.FixedUpdate: MainThreadDispatcher.StartFixedUpdateMicroCoroutine(timer); break; case FrameCountType.EndOfFrame: MainThreadDispatcher.StartEndOfFrameMicroCoroutine(timer); break; default: break; } } } } public override void OnError(Exception error) { try { observer.OnError(error); } finally { Dispose(); } } public override void OnCompleted() { List<T> currentList; lock (gate) { isCompleted = true; currentList = list; } if (currentList.Count != 0) { observer.OnNext(currentList); } try { observer.OnCompleted(); } finally { Dispose(); } } // reuse, no gc allocate class ReusableEnumerator : System.Collections.IEnumerator { readonly BatchFrame parent; int currentFrame; public ReusableEnumerator(BatchFrame parent) { this.parent = parent; } public object Current { get { return null; } } public bool MoveNext() { if (parent.cancellationToken.IsDisposed) return false; List<T> currentList; lock (parent.gate) { if (currentFrame++ == parent.parent.frameCount) { if (parent.isCompleted) return false; currentList = parent.list; parent.list = new List<T>(); parent.isRunning = false; // exit lock } else { return true; } } parent.observer.OnNext(currentList); return false; } public void Reset() { currentFrame = 0; } } } } internal class BatchFrameObservable : OperatorObservableBase<Unit> { readonly IObservable<Unit> source; readonly int frameCount; readonly FrameCountType frameCountType; public BatchFrameObservable(IObservable<Unit> source, int frameCount, FrameCountType frameCountType) : base(source.IsRequiredSubscribeOnCurrentThread()) { this.source = source; this.frameCount = frameCount; this.frameCountType = frameCountType; } protected override IDisposable SubscribeCore(IObserver<Unit> observer, IDisposable cancel) { return new BatchFrame(this, observer, cancel).Run(); } class BatchFrame : OperatorObserverBase<Unit, Unit> { readonly BatchFrameObservable parent; readonly object gate = new object(); readonly BooleanDisposable cancellationToken = new BooleanDisposable(); readonly System.Collections.IEnumerator timer; bool isRunning; bool isCompleted; public BatchFrame(BatchFrameObservable parent, IObserver<Unit> observer, IDisposable cancel) : base(observer, cancel) { this.parent = parent; this.timer = new ReusableEnumerator(this); } public IDisposable Run() { var sourceSubscription = parent.source.Subscribe(this); return StableCompositeDisposable.Create(sourceSubscription, cancellationToken); } public override void OnNext(Unit value) { lock (gate) { if (!isRunning) { isRunning = true; timer.Reset(); // reuse switch (parent.frameCountType) { case FrameCountType.Update: MainThreadDispatcher.StartUpdateMicroCoroutine(timer); break; case FrameCountType.FixedUpdate: MainThreadDispatcher.StartFixedUpdateMicroCoroutine(timer); break; case FrameCountType.EndOfFrame: MainThreadDispatcher.StartEndOfFrameMicroCoroutine(timer); break; default: break; } } } } public override void OnError(Exception error) { try { observer.OnError(error); } finally { Dispose(); } } public override void OnCompleted() { bool running; lock (gate) { running = isRunning; isCompleted = true; } if (running) { observer.OnNext(Unit.Default); } try { observer.OnCompleted(); } finally { Dispose(); } } // reuse, no gc allocate class ReusableEnumerator : System.Collections.IEnumerator { readonly BatchFrame parent; int currentFrame; public ReusableEnumerator(BatchFrame parent) { this.parent = parent; } public object Current { get { return null; } } public bool MoveNext() { if (parent.cancellationToken.IsDisposed) return false; lock (parent.gate) { if (currentFrame++ == parent.parent.frameCount) { if (parent.isCompleted) return false; parent.isRunning = false; // exit lock } else { return true; } } parent.observer.OnNext(Unit.Default); return false; } public void Reset() { currentFrame = 0; } } } } }