using UnityEngine; using UnityEngine.UI; using UniRx; using System.Collections.Generic; public class AdjacentInfoPanel : UIView { public List infos; public List Edits; public List Data; public List East; public List South; public List West; public List North; public Button SaveButton; public override void Awake() { base.Awake(); InitData(); SaveButton.OnClickAsObservable() .Subscribe(_ => SaveData()); transform.Find("TitleBar/CloseButton").GetComponent