using UnityEngine; using UnityEngine.UI; using UniRx; using AX.ImageViewer; public class FireStationPanel : UIView { #region Variables //位置 public Text LocationText; public InputField LocationInput; //联系人 public Text ContactText; public InputField ContactInput; //电话 public Text PhoneText; public InputField PhoneInput; //装备 public Text EquipsText; public InputField EquipsInput; //图片类型 public OriginalImageType ImageType; //图片面板 public Image ImagePanel; //全景开关 public Toggle ImageTypeToggle; //查看原图 public Button ViewButton; public OpenImage OpenImageFile; //保存按钮 public Button SaveButton; #endregion public override void Awake() { base.Awake(); #region DataSource Bind] DataSource.Location.SubscribeToText(LocationText).AddTo(gameObject); DataSource.Location.SubscribeToText(LocationInput).AddTo(gameObject); DataSource.Contact.SubscribeToText(ContactText).AddTo(gameObject); DataSource.Contact.SubscribeToText(ContactInput).AddTo(gameObject); DataSource.Phone.SubscribeToText(PhoneText).AddTo(gameObject); DataSource.Phone.SubscribeToText(PhoneInput).AddTo(gameObject); DataSource.Equips.SubscribeToText(EquipsText).AddTo(gameObject); DataSource.Equips.SubscribeToText(EquipsInput).AddTo(gameObject); DataSource.ImageType.Subscribe(data => { switch (data) { case OriginalImageType.Normal: ImageTypeToggle.isOn = false; break; case OriginalImageType.Panorama: ImageTypeToggle.isOn = true; break; } }).AddTo(gameObject); ImageTypeToggle.OnValueChangedAsObservable().Subscribe(b => { DataSource.ImageType.Value = b ? OriginalImageType.Panorama : OriginalImageType.Normal; }).AddTo(gameObject); LocationInput.OnValueChangedAsObservable().Subscribe(s => DataSource.Location.Value = s).AddTo(gameObject); ContactInput.OnValueChangedAsObservable().Subscribe(s => DataSource.Contact.Value = s).AddTo(gameObject); PhoneInput.OnValueChangedAsObservable().Subscribe(s => DataSource.Phone.Value = s).AddTo(gameObject); EquipsInput.OnValueChangedAsObservable().Subscribe(s => DataSource.Equips.Value = s).AddTo(gameObject); #endregion #region Button Click //保存 SaveButton.onClick.AsObservable().Subscribe(onClick => { SaveData(); }).AddTo(gameObject); //查看原图 ViewButton.onClick.AsObservable().Subscribe(onClick => { ViewImage(); }); //关闭 transform.Find("TitleBar/CloseButton").GetComponent