using UniRx; using UnityEngine; using UnityEngine.UI; public class LinkageFoceConfigPanel : UIView { public GameObject Item; public Button DelButton; public Button SetButton; public Button CloseButton; public InputField BMInput; public InputField MCInput; public InputField DZInput; public InputField DHInput; public InputField LLInput; public InputField RWInput; public override void Awake() { base.Awake(); DelButton = Find<Button>("Bottom Variant/DefaultPanel/DeleteButton"); SetButton = Find<Button>("Bottom Variant/DefaultPanel/SetButton"); CloseButton = Find<Button>("TitleBar/CloseButton"); BMInput = Find<InputField>("Background/InfoBackground/EditInfoPanel/BMInput"); MCInput = Find<InputField>("Background/InfoBackground/EditInfoPanel/MCInput"); DZInput = Find<InputField>("Background/InfoBackground/EditInfoPanel/DZInput"); DHInput = Find<InputField>("Background/InfoBackground/EditInfoPanel/DHInput"); LLInput = Find<InputField>("Background/InfoBackground/EditInfoPanel/LLInput"); RWInput = Find<InputField>("Background/InfoBackground/EditInfoPanel/RWInput"); CloseButton.OnClickAsObservable() .Subscribe(_ => Hide()); DelButton.OnClickAsObservable() .Subscribe(_ => { var data = UIManager.Instance.GetView<LinkageForceTablePanel>().Data; data.Forces.Remove(data.Forces.Find(a => a.Id == Item.name)); Destroy(Item); Hide(); }); SetButton.OnClickAsObservable() .Subscribe(_ => SetData()); } private void SetData() { Item.GetComponent<LinkageForceItemController>().BMText.text = BMInput.text; Item.GetComponent<LinkageForceItemController>().MCText.text = MCInput.text; Item.GetComponent<LinkageForceItemController>().DZText.text = DZInput.text; Item.GetComponent<LinkageForceItemController>().DHText.text = DHInput.text; Item.GetComponent<LinkageForceItemController>().LLText.text = LLInput.text; Item.GetComponent<LinkageForceItemController>().RWText.text = RWInput.text; Hide(); } }