using UniRx; using UnityEngine; using UnityEngine.UI; public class SafeguardConfigPanel : UIView { public GameObject Item; public Button DelButton; public Button SetButton; public Button CloseButton; public InputField DWMCInput; public InputField DWDZInput; public InputField FRInput; public InputField DHInput; public InputField JSRYInput; public InputField YSCLInput; public InputField BZInput; public InputField BZPInput; public InputField BZNLInput; public InputField KCLInput; public override void Awake() { base.Awake(); DelButton = Find