using System; namespace UnityEngine.AzureSky { [Serializable] public class AzureSkyOptionsComponent { public bool startAtCurrentTime = false; public bool startAtCurrentDate = false; public bool followMainCamera = true; public bool applyDayChangeTransition = true; public float dayChangeTransitionTime = 10.0f; public float planetRadius = 0.0f; public float lightSpeed = 50.0f; public float mieDepth = 0.0f; public float sunSize = 1.5f; public float moonSize = 10.0f; public Vector3 starfieldPosition; public Vector3 starfieldColor; public int particlesMode = 1; public bool keepWeatherUpdate = true; public int cloudMode = 1; //public int skyModel = 0; public int repeatMode = 0; public int sunsetColorMode = 0; public int wavelengthMode = 0; public int shaderMode = 0; public int useReflectionProbe = 0; public int reflectionProbeRefreshMode = 0; public float reflectionProbeUpdateTime = 0.0f; public bool reflectionProbeUpdateAtFirstFrame = true; } }