using System.Runtime.InteropServices; using UnityEngine; using UnityEngine.EventSystems; namespace BestHTTP.Examples { public class Link : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler, IPointerDownHandler { public string url; public Texture2D linkSelectCursor; void IPointerDownHandler.OnPointerDown(PointerEventData eventData) { #if UNITY_WEBGL && !UNITY_EDITOR openWindow(this.url); #else Application.OpenURL(this.url); #endif } void IPointerEnterHandler.OnPointerEnter(PointerEventData eventData) { Cursor.SetCursor(this.linkSelectCursor, Vector2.zero, CursorMode.Auto); } void IPointerExitHandler.OnPointerExit(PointerEventData eventData) { Cursor.SetCursor(null, Vector2.zero, CursorMode.Auto); } #if UNITY_WEBGL && !UNITY_EDITOR [DllImport("__Internal")] private static extern void openWindow(string url); #endif } }