using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class PowerButtons 
{
    public List<PowerButton> DisaterForces;
    public List<PowerButton> FireForces;
    public List<PowerButton> LinkageForces;
    public List<PowerButton> InteriorForces;
    public List<PowerButton> ToolForces;
}

public class PowerButton
{
    public string icon;
    public string name;
    public CreationMode mode;
    public string label;
}

public class TaskDatas
{
    public List<TaskData> Character;
    public List<TaskData> Car;
    public List<TaskData> Firemonitor;
}
public class TaskData
{
    public string Task;
}