using System.Collections; using System.Collections.Generic; using UnityEngine; public class PowerButtons { public List<PowerButton> DisaterForces; public List<PowerButton> FireForces; public List<PowerButton> LinkageForces; public List<PowerButton> InteriorForces; public List<PowerButton> ToolForces; } public class PowerButton { public string icon; public string name; public CreationMode mode; public string label; } public class TaskDatas { public List<TaskData> Character; public List<TaskData> Car; public List<TaskData> Firemonitor; } public class TaskData { public string Task; }