using UnityEngine; using UnityEngine.UI; using UniRx; using AX.ImageViewer; public class FireStationPanel : UIView<FireStation, FireStationReactive> { #region Variables //位置 public Text LocationText; public InputField LocationInput; //联系人 public Text ContactText; public InputField ContactInput; //电话 public Text PhoneText; public InputField PhoneInput; //装备 public Text EquipsText; public InputField EquipsInput; //图片类型 public OriginalImageType ImageType; //图片面板 public Image ImagePanel; //全景开关 public Toggle ImageTypeToggle; //查看原图 public Button ViewButton; public OpenImage OpenImageFile; //保存按钮 public Button SaveButton; #endregion public override void Awake() { base.Awake(); #region DataSource Bind] DataSource.Location.SubscribeToText(LocationText).AddTo(gameObject); DataSource.Location.SubscribeToText(LocationInput).AddTo(gameObject); DataSource.Contact.SubscribeToText(ContactText).AddTo(gameObject); DataSource.Contact.SubscribeToText(ContactInput).AddTo(gameObject); DataSource.Phone.SubscribeToText(PhoneText).AddTo(gameObject); DataSource.Phone.SubscribeToText(PhoneInput).AddTo(gameObject); DataSource.Equips.SubscribeToText(EquipsText).AddTo(gameObject); DataSource.Equips.SubscribeToText(EquipsInput).AddTo(gameObject); DataSource.ImageType.Subscribe(data => { switch (data) { case OriginalImageType.Normal: ImageTypeToggle.isOn = false; break; case OriginalImageType.Panorama: ImageTypeToggle.isOn = true; break; } }).AddTo(gameObject); ImageTypeToggle.OnValueChangedAsObservable().Subscribe(b => { DataSource.ImageType.Value = b ? OriginalImageType.Panorama : OriginalImageType.Normal; }).AddTo(gameObject); LocationInput.OnValueChangedAsObservable().Subscribe(s => DataSource.Location.Value = s).AddTo(gameObject); ContactInput.OnValueChangedAsObservable().Subscribe(s => DataSource.Contact.Value = s).AddTo(gameObject); PhoneInput.OnValueChangedAsObservable().Subscribe(s => DataSource.Phone.Value = s).AddTo(gameObject); EquipsInput.OnValueChangedAsObservable().Subscribe(s => DataSource.Equips.Value = s).AddTo(gameObject); #endregion #region Button Click //保存 SaveButton.onClick.AsObservable().Subscribe(onClick => { SaveData(); }).AddTo(gameObject); //查看原图 ViewButton.onClick.AsObservable().Subscribe(onClick => { ViewImage(); }); //关闭 transform.Find("TitleBar/CloseButton").GetComponent<Button>().OnClickAsObservable() .Subscribe(_ => Hide()); //上传图片 OpenImageFile.OnLoadTextureFinished = texture => { UploadImage(texture); }; #endregion } public override void Show() { base.Show(); LoadData(); GetComponent<AttributePanelControl>().ResetPanel(); } /// <summary> /// 加载数据 /// </summary> public void LoadData() { string url = string.Format(HttpManager.Instance.GetMiniFireStations); HttpManager.Instance.Get<FireStation>(url, d => { DataSource.SetData(d); GetImage(); }); } /// <summary> /// 保存数据 /// </summary> public void SaveData() { string url = string.Format(HttpManager.Instance.PostMiniFireStations); HttpManager.Instance.Post(url, DataSource.GetData()); } /// <summary> /// 上传图片 /// </summary> public void UploadImage(Texture2D texture) { HttpManager.Instance.PostImage($"FireStation.jpg", texture, a => { DataSource.ImageUrl.Value = a?.ObjectName; }); } /// <summary> /// 获取图片 /// </summary> void GetImage() { if (!string.IsNullOrEmpty(DataSource.ImageUrl.Value)) { HttpManager.Instance.GetImage($"{ DataSource.ImageUrl.Value}?x-oss-process=image/resize,h_200", texture => { ImagePanel.sprite = Sprite.Create(texture, new Rect(0, 0, texture.width, texture.height), Vector2.zero); ImagePanel.preserveAspect = true; }); } } /// <summary> /// 查看原图 /// </summary> public void ViewImage() { if (!string.IsNullOrEmpty(DataSource.ImageUrl.Value)) { HttpManager.Instance.GetImage(DataSource.ImageUrl.Value, texture => { switch (DataSource.ImageType.Value) { case OriginalImageType.Normal: ImageViewer.Load(texture); break; case OriginalImageType.Panorama: PanoramicViewer.Load(texture); break; } }); } else { MessageBox.Show("未上传图片!", Color.white, 3f); } } }