using UnityEngine; using UnityEngine.UI; using UniRx; public class IntroductionMenuPanel : UIView { public Toggle InformationToggle; public Toggle FeaturesToggle; public Toggle HeightToggle; public Toggle AdjacentToggle; public Toggle FireClimbingSurfaceToggle; public Toggle HazardSourceToggle; public Toggle NoParkingToggle; public Toggle KeyAreaToggle; public Toggle PanoramaToggle; public Toggle EscapeWindowToggle; public Toggle BreakPointToggle; public Toggle FireStationToggle; public override void Awake() { base.Awake(); //基本信息 InformationToggle.OnValueChangedAsObservable() .Subscribe(value => MainMenu.Instance.OnInformation(value)); //建筑特点 FeaturesToggle.OnValueChangedAsObservable() .Subscribe(value => MainMenu.Instance.OnBuildingFeature(value)); //高度 HeightToggle.OnValueChangedAsObservable() .Subscribe(value => MainMenu.Instance.OnHeight(value)); //毗邻 AdjacentToggle.OnValueChangedAsObservable() .Subscribe(value => MainMenu.Instance.OnAdjacent(value)); //登高作业面 FireClimbingSurfaceToggle.onValueChanged.AddListener((bool value)=> MainMenu.Instance.OnFireClimbingSurface(value)); //危险源 HazardSourceToggle.onValueChanged.AddListener((bool value) => MainMenu.Instance.OnHazardSource(value)); //禁停区 NoParkingToggle.onValueChanged.AddListener((bool value) => MainMenu.Instance.OnNoParking(value)); //重点提示 KeyAreaToggle.onValueChanged.AddListener((bool value) => MainMenu.Instance.OnKeyPoint(value)); //图片标注 PanoramaToggle.onValueChanged.AddListener((bool value) => MainMenu.Instance.OnImageMarked(value)); //逃生窗 EscapeWindowToggle.onValueChanged.AddListener((bool value) => MainMenu.Instance.OnEscapeWindow(value)); //破拆点 BreakPointToggle.onValueChanged.AddListener((bool value) => MainMenu.Instance.OnBreakPoint(value)); //微型消防站 FireStationToggle.OnValueChangedAsObservable() .Subscribe(value => MainMenu.Instance.OnFireStation(value)); } public override void Hide() { base.Hide(); InformationToggle.isOn = false; FeaturesToggle.isOn = false; HeightToggle.isOn = false; AdjacentToggle.isOn = false; FireClimbingSurfaceToggle.isOn = false; HazardSourceToggle.isOn = false; NoParkingToggle.isOn = false; KeyAreaToggle.isOn = false; PanoramaToggle.isOn = false; EscapeWindowToggle.isOn = false; BreakPointToggle.isOn = false; FireStationToggle.isOn = false; } }