using UniRx; using UnityEngine; public class EquipmentRoom { /// <summary> ///ID /// <summary> public string Id{get;set;} /// <summary> ///名称 /// <summary> public string Name{get;set;} /// <summary> ///位置 /// <summary> public string Location{get;set;} /// <summary> ///详情 /// <summary> public string Details{get;set;} /// <summary> ///图片地址 /// <summary> public string ImageUrl{get;set;} /// <summary> ///图片类型 /// <summary> public OriginalImageType ImageType{get;set;} } public class EquipmentRoomReactive:ISetData<EquipmentRoom> { /// <summary> ///Data /// <summary> private EquipmentRoom Data{get;set;}= new EquipmentRoom(); /// <summary> ///ID /// <summary> public ReactiveProperty<string> Id{get;set;}= new ReactiveProperty<string>(); /// <summary> ///名称 /// <summary> public ReactiveProperty<string> Name{get;set;}= new ReactiveProperty<string>(); /// <summary> ///位置 /// <summary> public ReactiveProperty<string> Location{get;set;}= new ReactiveProperty<string>(); /// <summary> ///详情 /// <summary> public ReactiveProperty<string> Details{get;set;}= new ReactiveProperty<string>(); /// <summary> ///图片地址 /// <summary> public ReactiveProperty<string> ImageUrl{get;set;}= new ReactiveProperty<string>(); /// <summary> ///图片类型 /// <summary> public ReactiveProperty<OriginalImageType> ImageType{get;set;}= new ReactiveProperty<OriginalImageType>(); public EquipmentRoomReactive() { Id.Subscribe(value => Data.Id= value); Name.Subscribe(value => Data.Name= value); Location.Subscribe(value => Data.Location= value); Details.Subscribe(value => Data.Details= value); ImageUrl.Subscribe(value => Data.ImageUrl= value); ImageType.Subscribe(value => Data.ImageType= value); } public void SetData(EquipmentRoom data) { Data = data; Id.Value = data.Id; Name.Value = data.Name; Location.Value = data.Location; Details.Value = data.Details; ImageUrl.Value = data.ImageUrl; ImageType.Value = data.ImageType; } public EquipmentRoom GetData() { return Data; } }