using UnityEngine;
using System.Collections;

public class WheelAlignment : MonoBehaviour {

    public WheelCollider CorrespondingCollider;
    public bool itsTank;
    private float RotationValue = 0.0f;

    void Update()
    {
        RaycastHit hit;
        var ColliderCenterPoint = CorrespondingCollider.transform.TransformPoint(CorrespondingCollider.center);       
        if (Physics.Raycast(ColliderCenterPoint, -CorrespondingCollider.transform.up,out hit, CorrespondingCollider.suspensionDistance + CorrespondingCollider.radius))
        {
            transform.position = hit.point + (CorrespondingCollider.transform.up * CorrespondingCollider.radius);
        }
        else
        {
            transform.position = ColliderCenterPoint - (CorrespondingCollider.transform.up * CorrespondingCollider.suspensionDistance);
        }      
        if (itsTank)
        {
            CorrespondingCollider.steerAngle = 0;
        }
        transform.rotation = CorrespondingCollider.transform.rotation * Quaternion.Euler(RotationValue, CorrespondingCollider.steerAngle, 0);       
        RotationValue += CorrespondingCollider.rpm * (360 / 60) * Time.deltaTime;
        WheelHit CorrespondingGroundHit;
        CorrespondingCollider.GetGroundHit(out CorrespondingGroundHit);

    }

}