using UnityEngine;
///
/// 测量工具
///
public class MeasureTools : MonoSingleton
{
private Measure lengthTool;
private Measure heightTool;
private Measure areaTool;
public override void Init()
{
lengthTool = new GameObject("LengthTool").AddComponent();
heightTool = new GameObject("HeightTool").AddComponent();
areaTool = new GameObject("AreaTool").AddComponent();
var parent = this.transform;
lengthTool.transform.parent = parent;
heightTool.transform.parent = parent;
areaTool.transform.parent = parent;
}
///
/// 测量长度
///
///
public void MeasureLength(bool value)
{
lengthTool.OnMeasure(value);
}
///
/// 测量高度
///
///
public void MeasureHeight(bool value)
{
heightTool.OnMeasure(value);
}
///
/// 测量面积
///
///
public void MeasureArea(bool value)
{
areaTool.OnMeasure(value);
}
}