using UnityEngine;
/// <summary>
/// 想定作业力量属性配置
/// <summary>
public class PowerAttributeConfig
{
    public string id;
    // 是否有BoxCollider
    public bool isBoxcollider;
    // 盒子碰撞器中心
    public Vector3 boxColliderCenter;
    // 盒子碰撞器大小
    public Vector3 boxColliderSize;
    // 是否有MeshCollider
    public bool isMeshCollider;
    //类型
    public CreationMode createMode;
    //任务类型
    public TaskType taskType;
    public bool isFiremanController;
    public bool isShuiGuanCheController;
    public bool isGaoPenCheController;
    public bool isDenGaoCheController;
    public bool isYunTiCheController;
    public bool isAreaController;
    public bool isLT6Controller;
    public bool isLT15Controller;
    public bool isWaterMonitorController;
    public bool isZhaoMingCheController;
    public bool isHoseController;
    public bool isInfo;
    
}