using System.Collections.Generic; using UnityEngine; using UnityEngine.Rendering; namespace HighlightPlus { public partial class HighlightEffect : MonoBehaviour { static List occluders = new List(); static Dictionary occludersFrameCount = new Dictionary(); static CommandBuffer cbOccluder; static Material fxMatOccluder; static RaycastHit[] hits; bool cancelSeeThroughThisFrame; public static void RegisterOccluder(HighlightSeeThroughOccluder occluder) { if (!occluders.Contains(occluder)) { occluders.Add(occluder); } } public static void UnregisterOccluder(HighlightSeeThroughOccluder occluder) { if (occluders.Contains(occluder)) { occluders.Remove(occluder); } } public void RenderOccluders(Camera cam) { int occludersCount = occluders.Count; if (occludersCount == 0 || rmsCount == 0) return; Vector3 camPos = cam.transform.position; bool useRayCastCheck = false; // Check if raycast method is needed for (int k = 0; k < occludersCount; k++) { HighlightSeeThroughOccluder occluder = occluders[k]; if (occluder == null || !occluder.isActiveAndEnabled) continue; if (occluder.detectionMethod == DetectionMethod.RayCast) { useRayCastCheck = true; break; } } if (useRayCastCheck) { // Compute bounds Bounds bounds = new Bounds(); for (int r = 0; r < rms.Length; r++) { if (rms[r].renderer != null) { if (bounds.size.x == 0) { bounds = rms[r].renderer.bounds; } else { bounds.Encapsulate(rms[r].renderer.bounds); } } } Vector3 pos = bounds.center; Vector3 offset = pos - camPos; float maxDistance = Vector3.Distance(pos, camPos); if (hits == null || hits.Length == 0) { hits = new RaycastHit[64]; } int hitCount = Physics.BoxCastNonAlloc(pos - offset, bounds.extents * 0.9f, offset.normalized, hits, Quaternion.identity, maxDistance); for (int k = 0; k < hitCount; k++) { for (int j = 0; j < occludersCount; j++) { if (hits[k].collider.transform == occluders[j].transform) { cancelSeeThroughThisFrame = true; return; } } } } int lastFrameCount; occludersFrameCount.TryGetValue(cam, out lastFrameCount); int currentFrameCount = Time.frameCount; if (currentFrameCount == lastFrameCount) return; occludersFrameCount[cam] = currentFrameCount; if (cbOccluder == null) { cbOccluder = new CommandBuffer(); cbOccluder.name = "Occluder"; } if (fxMatOccluder == null) { InitMaterial(ref fxMatOccluder, "HighlightPlus/Geometry/SeeThroughOccluder"); if (fxMatOccluder == null) return; } cbOccluder.Clear(); for (int k = 0; k < occludersCount; k++) { HighlightSeeThroughOccluder occluder = occluders[k]; if (occluder == null || !occluder.isActiveAndEnabled) continue; if (occluder.detectionMethod == DetectionMethod.Stencil) { if (occluder.meshData == null || occluder.meshData.Length == 0) continue; // Per renderer for (int m = 0; m < occluder.meshData.Length; m++) { // Per submesh Renderer renderer = occluder.meshData[m].renderer; if (renderer.isVisible) { for (int s = 0; s < occluder.meshData[m].subMeshCount; s++) { cbOccluder.DrawRenderer(renderer, fxMatOccluder, s); } } } } } Graphics.ExecuteCommandBuffer(cbOccluder); } bool CheckOcclusion(Camera cam) { float now = Time.time; int frameCount = Time.frameCount; // ensure all cameras are checked this frame if (Time.time - occlusionCheckLastTime < seeThroughOccluderCheckInterval && Application.isPlaying && occlusionRenderFrame != frameCount) return lastOcclusionTestResult; occlusionCheckLastTime = now; occlusionRenderFrame = frameCount; if (rms.Length == 0 || rms[0].renderer == null) return false; Vector3 camPos = cam.transform.position; if (seeThroughOccluderCheckIndividualObjects) { for (int r = 0; r < rms.Length; r++) { if (rms[r].renderer != null) { Bounds bounds = rms[r].renderer.bounds; Vector3 pos = bounds.center; float maxDistance = Vector3.Distance(pos, camPos); if (Physics.BoxCast(pos, bounds.extents * seeThroughOccluderThreshold, (camPos - pos).normalized, Quaternion.identity, maxDistance, seeThroughOccluderMask)) { lastOcclusionTestResult = true; return true; } } } lastOcclusionTestResult = false; return false; } else { // Compute bounds Bounds bounds = rms[0].renderer.bounds; for (int r = 1; r < rms.Length; r++) { if (rms[r].renderer != null) { bounds.Encapsulate(rms[r].renderer.bounds); } } Vector3 pos = bounds.center; float maxDistance = Vector3.Distance(pos, camPos); lastOcclusionTestResult = Physics.BoxCast(pos, bounds.extents * seeThroughOccluderThreshold, (camPos - pos).normalized, Quaternion.identity, maxDistance, seeThroughOccluderMask); return lastOcclusionTestResult; } } const int MAX_OCCLUDER_HITS = 50; static RaycastHit[] occluderHits; readonly Dictionary> cachedOccludersPerCamera = new Dictionary>(); void CheckOcclusionAccurate(Camera cam) { List occluderRenderers; if (!cachedOccludersPerCamera.TryGetValue(cam, out occluderRenderers)) { occluderRenderers = new List(); cachedOccludersPerCamera[cam] = occluderRenderers; } float now = Time.time; int frameCount = Time.frameCount; // ensure all cameras are checked this frame bool reuse = Time.time - occlusionCheckLastTime < seeThroughOccluderCheckInterval && Application.isPlaying && occlusionRenderFrame != frameCount; if (!reuse) { if (rms.Length == 0 || rms[0].renderer == null) return; occlusionCheckLastTime = now; occlusionRenderFrame = frameCount; Quaternion quaternionIdentity = Quaternion.identity; Vector3 camPos = cam.transform.position; occluderRenderers.Clear(); if (occluderHits == null || occluderHits.Length < MAX_OCCLUDER_HITS) { occluderHits = new RaycastHit[MAX_OCCLUDER_HITS]; } if (seeThroughOccluderCheckIndividualObjects) { for (int r = 0; r < rms.Length; r++) { if (rms[r].renderer != null) { Bounds bounds = rms[r].renderer.bounds; Vector3 pos = bounds.center; float maxDistance = Vector3.Distance(pos, camPos); int numOccluderHits = Physics.BoxCastNonAlloc(pos, bounds.extents * seeThroughOccluderThreshold, (camPos - pos).normalized, occluderHits, quaternionIdentity, maxDistance, seeThroughOccluderMask); for (int k = 0; k < numOccluderHits; k++) { Renderer rr = occluderHits[k].collider.GetComponentInChildren(); if (rr != null && !occluderRenderers.Contains(rr)) { occluderRenderers.Add(rr); } } } } } else { // Compute combined bounds Bounds bounds = rms[0].renderer.bounds; for (int r = 1; r < rms.Length; r++) { if (rms[r].renderer != null) { bounds.Encapsulate(rms[r].renderer.bounds); } } Vector3 pos = bounds.center; float maxDistance = Vector3.Distance(pos, camPos); int numOccluderHits = Physics.BoxCastNonAlloc(pos, bounds.extents * seeThroughOccluderThreshold, (camPos - pos).normalized, occluderHits, quaternionIdentity, maxDistance, seeThroughOccluderMask); for (int k = 0; k < numOccluderHits; k++) { Renderer rr = occluderHits[k].collider.GetComponentInChildren(); if (rr != null) { occluderRenderers.Add(rr); } } } } // render occluders int occluderRenderersCount = occluderRenderers.Count; if (occluderRenderersCount > 0) { cbSeeThrough.Clear(); for (int k = 0; k < occluderRenderersCount; k++) { Renderer r = occluderRenderers[k]; if (r != null) { cbSeeThrough.DrawRenderer(r, fxMatSeeThroughMask); } } Graphics.ExecuteCommandBuffer(cbSeeThrough); } } public List GetOccluders(Camera camera) { List occluders = null; if (cachedOccludersPerCamera != null) { cachedOccludersPerCamera.TryGetValue(camera, out occluders); } return occluders; } } }