using UniRx; using UnityEngine; public class BuildingAdjacent { /// <summary> ///ID /// <summary> public string Id{get;set;} /// <summary> ///图片地址 /// <summary> public string ImageUrl{get;set;} /// <summary> ///图片类型 /// <summary> public OriginalImageType ImageType{get;set;} /// <summary> ///道路 /// <summary> public string Street{get;set;} /// <summary> ///建筑 /// <summary> public string Building{get;set;} /// <summary> ///距离 /// <summary> public string Distance{get;set;} } public class BuildingAdjacentReactive:ISetData<BuildingAdjacent> { /// <summary> ///Data /// <summary> private BuildingAdjacent Data{get;set;}= new BuildingAdjacent(); /// <summary> ///ID /// <summary> public ReactiveProperty<string> Id{get;set;}= new ReactiveProperty<string>(); /// <summary> ///图片地址 /// <summary> public ReactiveProperty<string> ImageUrl{get;set;}= new ReactiveProperty<string>(); /// <summary> ///图片类型 /// <summary> public ReactiveProperty<OriginalImageType> ImageType{get;set;}= new ReactiveProperty<OriginalImageType>(); /// <summary> ///道路 /// <summary> public ReactiveProperty<string> Street{get;set;}= new ReactiveProperty<string>(); /// <summary> ///建筑 /// <summary> public ReactiveProperty<string> Building{get;set;}= new ReactiveProperty<string>(); /// <summary> ///距离 /// <summary> public ReactiveProperty<string> Distance{get;set;}= new ReactiveProperty<string>(); public BuildingAdjacentReactive() { Id.Subscribe(value => Data.Id= value); ImageUrl.Subscribe(value => Data.ImageUrl= value); ImageType.Subscribe(value => Data.ImageType= value); Street.Subscribe(value => Data.Street= value); Building.Subscribe(value => Data.Building= value); Distance.Subscribe(value => Data.Distance= value); } public void SetData(BuildingAdjacent data) { Data = data; Id.Value = data.Id; ImageUrl.Value = data.ImageUrl; ImageType.Value = data.ImageType; Street.Value = data.Street; Building.Value = data.Building; Distance.Value = data.Distance; } public BuildingAdjacent GetData() { return Data; } }