using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;

public class LinkageForceItemController : MonoBehaviour,IPointerClickHandler
{
    public Text BMText;
    public Text MCText;
    public Text DZText;
    public Text DHText;
    public Text LLText;
    public Text RWText;
    public void OnPointerClick(PointerEventData eventData)
    {
        
        if (eventData.clickCount >= 2)
        {
            UIManager.Instance.Show<LinkageFoceConfigPanel>(SetInfo);
        }
    }

    private void SetInfo()
    {
        var panel = UIManager.Instance.GetView<LinkageFoceConfigPanel>();
        panel.Item = gameObject;
        panel.BMInput.text = BMText.text;
        panel.MCInput.text = MCText.text;
        panel.DZInput.text = DZText.text;
        panel.DHInput.text = DHText.text;
        panel.LLInput.text = LLText.text;
        panel.RWInput.text = RWText.text;
    }
}