using UniRx; using UnityEngine; public class FireStation { /// <summary> ///位置 /// <summary> public string Location{get;set;} /// <summary> ///联系人 /// <summary> public string Contact{get;set;} /// <summary> ///电话 /// <summary> public string Phone{get;set;} /// <summary> ///装备 /// <summary> public string Equips{get;set;} /// <summary> ///图片地址 /// <summary> public string ImageUrl{get;set;} /// <summary> ///图片类型 /// <summary> public OriginalImageType ImageType{get;set;} } public class FireStationReactive:ISetData<FireStation> { /// <summary> ///Data /// <summary> private FireStation Data{get;set;}= new FireStation(); /// <summary> ///位置 /// <summary> public ReactiveProperty<string> Location{get;set;}= new ReactiveProperty<string>(); /// <summary> ///联系人 /// <summary> public ReactiveProperty<string> Contact{get;set;}= new ReactiveProperty<string>(); /// <summary> ///电话 /// <summary> public ReactiveProperty<string> Phone{get;set;}= new ReactiveProperty<string>(); /// <summary> ///装备 /// <summary> public ReactiveProperty<string> Equips{get;set;}= new ReactiveProperty<string>(); /// <summary> ///图片地址 /// <summary> public ReactiveProperty<string> ImageUrl{get;set;}= new ReactiveProperty<string>(); /// <summary> ///图片类型 /// <summary> public ReactiveProperty<OriginalImageType> ImageType{get;set;}= new ReactiveProperty<OriginalImageType>(); public FireStationReactive() { Location.Subscribe(value => Data.Location= value); Contact.Subscribe(value => Data.Contact= value); Phone.Subscribe(value => Data.Phone= value); Equips.Subscribe(value => Data.Equips= value); ImageUrl.Subscribe(value => Data.ImageUrl= value); ImageType.Subscribe(value => Data.ImageType= value); } public void SetData(FireStation data) { Data = data; Location.Value = data.Location; Contact.Value = data.Contact; Phone.Value = data.Phone; Equips.Value = data.Equips; ImageUrl.Value = data.ImageUrl; ImageType.Value = data.ImageType; } public FireStation GetData() { return Data; } }