using System; namespace UnityEngine.AzureSky { [Serializable] public class CurveOutput { public int curveIndex = 0; public AnimationCurve[] curveOutput = new AnimationCurve[] { AnimationCurve.Linear (0.0f, 0.5f, 24.0f, 0.5f), AnimationCurve.Linear (-1.0f, 0.5f, 1.0f, 0.5f), AnimationCurve.Linear (-1.0f, 0.5f, 1.0f, 0.5f) }; } [Serializable] public class GradientOutput { public int gradientIndex = 0; public Gradient[] gradientOutput = new Gradient[] { new Gradient(), new Gradient(), new Gradient() }; } }