using UnityEngine;
using System.Collections;
using AX.MessageSystem;

public sealed class MessageSystem : MonoBehaviour
{
    void Awake()
    {
        DontDestroyOnLoad(gameObject);
    }

    void Update()
    {
        MessageDispatcher.Update();
    }

    public void OnDisable()
    {
        MessageDispatcher.Clear();
    }
}