上海虹口龙之梦项目
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using UnityEngine;
using UnityEngine.UI;
public enum KeyMode { KeyCode, MouseButton }
public class ShortcutKeys : MonoBehaviour
{
public KeyMode keyMode;
public KeyCode keyCode = KeyCode.Delete;
public int MouseButton = 1;
// Update is called once per frame
void Update()
{
if (GetComponent<Toggle>().isOn)
{
switch (keyMode)
{
case KeyMode.KeyCode:
if (Input.GetKeyDown(keyCode))
{
GetComponent<Toggle>().isOn = false;
}
break;
case KeyMode.MouseButton:
if (Input.GetMouseButtonDown(MouseButton))
{
GetComponent<Toggle>().isOn = false;
}
break;
}
}
}
}