上海虹口龙之梦项目
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using System;
using UnityEngine;
using UniRx;
using HighlightPlus;
public class SourceController : MonoBehaviour
{
public CreationMode sourceMode;
private DateTime t1, t2;
public string OriginaName;
private void Start()
{
Observable.EveryLateUpdate()
.Subscribe(_ =>
{
if (MainMenu.Instance.MenuMode == MainMenuMode.)
{
if (gameObject == WaterSource.Instance.Selected)
GetComponent<HighlightEffect>().highlighted = true;
else
GetComponent<HighlightEffect>().highlighted = false;
}
if (MainMenu.Instance.MenuMode == MainMenuMode.线)
{
switch (sourceMode)
{
case CreationMode.Single:
if (gameObject == DriveRoute.Instance.Selected)
GetComponent<HighlightEffect>().highlighted = true;
else
GetComponent<HighlightEffect>().highlighted = false;
break;
case CreationMode.Multipoint:
if (transform.parent.gameObject == DriveRoute.Instance.Selected)
{
foreach (Transform t in transform.parent)
t.gameObject.GetComponent<HighlightEffect>().highlighted = true;
}
else
GetComponent<HighlightEffect>().highlighted = false;
break;
}
}
}).AddTo(gameObject);
}
void OnMouseDown()
{
if (MainMenu.Instance.MenuMode == MainMenuMode.)
{
WaterSource.Instance.Selected = gameObject;
}
if (MainMenu.Instance.MenuMode == MainMenuMode.线)
{
switch (sourceMode)
{
case CreationMode.Single:
DriveRoute.Instance.Selected = gameObject;
break;
case CreationMode.Multipoint:
DriveRoute.Instance.Selected = transform.parent.gameObject;
break;
}
}
t2 = DateTime.Now;
if (t2 - t1 < new TimeSpan(0, 0, 0, 0, 500))
{
OnEditName();
}
t1 = t2;
}
void OnEditName()
{
UIManager.Instance.Show<SourceNamePanel>(SetInfo);
}
private void SetInfo()
{
UIManager.Instance.GetView<SourceNamePanel>().NameInput.text= transform.Find("info").GetComponent<TextMesh>().text;
UIManager.Instance.GetView<SourceNamePanel>().SourceObject = gameObject;
}
}