上海虹口龙之梦项目
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using UnityEngine;
namespace AX.ImageViewer
{
public class PanoramicViewer : MonoBehaviour
{
#region Static Variables
private static PanoramicViewer m_instance = null;
private static PanoramicViewer Instance
{
get
{
if (m_instance == null)
{
m_instance = Instantiate(Resources.Load<GameObject>("PanoramicViewer").GetComponent<PanoramicViewer>());
DontDestroyOnLoad(m_instance.gameObject);
m_instance.gameObject.SetActive(false);
}
return m_instance;
}
}
#endregion
#region Variables
[SerializeField]
private GameObject PanoramaObject;
//private GameObject MainCanvas;
#endregion
public void OnBackButtonClicked()
{
UIManager.GetCanvas().GetComponent<Canvas>().enabled = true;
Hide();
//if (Camera.main.GetComponent<CameraOrbit>())
// Camera.main.GetComponent<CameraOrbit>().enabled = true;
}
public void Show()
{
gameObject.SetActive(true);
}
public void Hide()
{
gameObject.SetActive(false);
}
/// <summary>
/// 查看全景图片
/// </summary>
/// <param name="ImagePath">图片地址</param>
public static void Load(Texture2D texture)
{
//if (Camera.main.GetComponent<CameraOrbit>())
// Camera.main.GetComponent<CameraOrbit>().enabled = false;
UIManager.GetCanvas().GetComponent<Canvas>().enabled = false;
Instance.Show();
Instance.PanoramaObject.GetComponent<Renderer>().material.SetTexture("_MainTex", texture);
}
}
}