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243 lines
11 KiB
243 lines
11 KiB
using System.Collections.Generic; |
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using UnityEngine; |
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using UnityEngine.Rendering; |
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namespace HighlightPlus { |
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public partial class HighlightEffect : MonoBehaviour { |
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static List<HighlightSeeThroughOccluder> occluders = new List<HighlightSeeThroughOccluder>(); |
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static Dictionary<Camera, int> occludersFrameCount = new Dictionary<Camera, int>(); |
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static CommandBuffer cbOccluder; |
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static Material fxMatOccluder; |
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static RaycastHit[] hits; |
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bool cancelSeeThroughThisFrame; |
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public static void RegisterOccluder(HighlightSeeThroughOccluder occluder) { |
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if (!occluders.Contains(occluder)) { |
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occluders.Add(occluder); |
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} |
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} |
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public static void UnregisterOccluder(HighlightSeeThroughOccluder occluder) { |
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if (occluders.Contains(occluder)) { |
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occluders.Remove(occluder); |
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} |
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} |
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public void RenderOccluders(Camera cam) { |
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int occludersCount = occluders.Count; |
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if (occludersCount == 0 || rmsCount == 0) return; |
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Vector3 camPos = cam.transform.position; |
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bool useRayCastCheck = false; |
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// Check if raycast method is needed |
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for (int k = 0; k < occludersCount; k++) { |
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HighlightSeeThroughOccluder occluder = occluders[k]; |
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if (occluder == null || !occluder.isActiveAndEnabled) continue; |
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if (occluder.detectionMethod == DetectionMethod.RayCast) { |
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useRayCastCheck = true; |
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break; |
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} |
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} |
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if (useRayCastCheck) { |
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// Compute bounds |
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Bounds bounds = new Bounds(); |
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for (int r = 0; r < rms.Length; r++) { |
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if (rms[r].renderer != null) { |
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if (bounds.size.x == 0) { |
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bounds = rms[r].renderer.bounds; |
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} else { |
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bounds.Encapsulate(rms[r].renderer.bounds); |
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} |
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} |
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} |
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Vector3 pos = bounds.center; |
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Vector3 offset = pos - camPos; |
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float maxDistance = Vector3.Distance(pos, camPos); |
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if (hits == null || hits.Length == 0) { |
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hits = new RaycastHit[64]; |
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} |
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int hitCount = Physics.BoxCastNonAlloc(pos - offset, bounds.extents * 0.9f, offset.normalized, hits, Quaternion.identity, maxDistance); |
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for (int k = 0; k < hitCount; k++) { |
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for (int j = 0; j < occludersCount; j++) { |
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if (hits[k].collider.transform == occluders[j].transform) { |
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cancelSeeThroughThisFrame = true; |
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return; |
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} |
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} |
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} |
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} |
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int lastFrameCount; |
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occludersFrameCount.TryGetValue(cam, out lastFrameCount); |
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int currentFrameCount = Time.frameCount; |
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if (currentFrameCount == lastFrameCount) return; |
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occludersFrameCount[cam] = currentFrameCount; |
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if (cbOccluder == null) { |
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cbOccluder = new CommandBuffer(); |
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cbOccluder.name = "Occluder"; |
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} |
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if (fxMatOccluder == null) { |
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InitMaterial(ref fxMatOccluder, "HighlightPlus/Geometry/SeeThroughOccluder"); |
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if (fxMatOccluder == null) return; |
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} |
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cbOccluder.Clear(); |
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for (int k = 0; k < occludersCount; k++) { |
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HighlightSeeThroughOccluder occluder = occluders[k]; |
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if (occluder == null || !occluder.isActiveAndEnabled) continue; |
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if (occluder.detectionMethod == DetectionMethod.Stencil) { |
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if (occluder.meshData == null || occluder.meshData.Length == 0) continue; |
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// Per renderer |
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for (int m = 0; m < occluder.meshData.Length; m++) { |
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// Per submesh |
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Renderer renderer = occluder.meshData[m].renderer; |
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if (renderer.isVisible) { |
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for (int s = 0; s < occluder.meshData[m].subMeshCount; s++) { |
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cbOccluder.DrawRenderer(renderer, fxMatOccluder, s); |
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} |
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} |
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} |
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} |
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} |
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Graphics.ExecuteCommandBuffer(cbOccluder); |
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} |
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bool CheckOcclusion(Camera cam) { |
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float now = Time.time; |
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int frameCount = Time.frameCount; // ensure all cameras are checked this frame |
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if (Time.time - occlusionCheckLastTime < seeThroughOccluderCheckInterval && Application.isPlaying && occlusionRenderFrame != frameCount) return lastOcclusionTestResult; |
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occlusionCheckLastTime = now; |
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occlusionRenderFrame = frameCount; |
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if (rms.Length == 0 || rms[0].renderer == null) return false; |
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Vector3 camPos = cam.transform.position; |
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if (seeThroughOccluderCheckIndividualObjects) { |
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for (int r = 0; r < rms.Length; r++) { |
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if (rms[r].renderer != null) { |
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Bounds bounds = rms[r].renderer.bounds; |
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Vector3 pos = bounds.center; |
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float maxDistance = Vector3.Distance(pos, camPos); |
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if (Physics.BoxCast(pos, bounds.extents * seeThroughOccluderThreshold, (camPos - pos).normalized, Quaternion.identity, maxDistance, seeThroughOccluderMask)) { |
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lastOcclusionTestResult = true; |
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return true; |
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} |
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} |
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} |
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lastOcclusionTestResult = false; |
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return false; |
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} else { |
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// Compute bounds |
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Bounds bounds = rms[0].renderer.bounds; |
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for (int r = 1; r < rms.Length; r++) { |
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if (rms[r].renderer != null) { |
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bounds.Encapsulate(rms[r].renderer.bounds); |
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} |
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} |
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Vector3 pos = bounds.center; |
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float maxDistance = Vector3.Distance(pos, camPos); |
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lastOcclusionTestResult = Physics.BoxCast(pos, bounds.extents * seeThroughOccluderThreshold, (camPos - pos).normalized, Quaternion.identity, maxDistance, seeThroughOccluderMask); |
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return lastOcclusionTestResult; |
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} |
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} |
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const int MAX_OCCLUDER_HITS = 50; |
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static RaycastHit[] occluderHits; |
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readonly Dictionary<Camera, List<Renderer>> cachedOccludersPerCamera = new Dictionary<Camera, List<Renderer>>(); |
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void CheckOcclusionAccurate(Camera cam) { |
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List<Renderer> occluderRenderers; |
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if (!cachedOccludersPerCamera.TryGetValue(cam, out occluderRenderers)) { |
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occluderRenderers = new List<Renderer>(); |
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cachedOccludersPerCamera[cam] = occluderRenderers; |
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} |
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float now = Time.time; |
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int frameCount = Time.frameCount; // ensure all cameras are checked this frame |
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bool reuse = Time.time - occlusionCheckLastTime < seeThroughOccluderCheckInterval && Application.isPlaying && occlusionRenderFrame != frameCount; |
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if (!reuse) { |
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if (rms.Length == 0 || rms[0].renderer == null) return; |
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occlusionCheckLastTime = now; |
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occlusionRenderFrame = frameCount; |
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Quaternion quaternionIdentity = Quaternion.identity; |
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Vector3 camPos = cam.transform.position; |
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occluderRenderers.Clear(); |
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if (occluderHits == null || occluderHits.Length < MAX_OCCLUDER_HITS) { |
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occluderHits = new RaycastHit[MAX_OCCLUDER_HITS]; |
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} |
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if (seeThroughOccluderCheckIndividualObjects) { |
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for (int r = 0; r < rms.Length; r++) { |
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if (rms[r].renderer != null) { |
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Bounds bounds = rms[r].renderer.bounds; |
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Vector3 pos = bounds.center; |
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float maxDistance = Vector3.Distance(pos, camPos); |
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int numOccluderHits = Physics.BoxCastNonAlloc(pos, bounds.extents * seeThroughOccluderThreshold, (camPos - pos).normalized, occluderHits, quaternionIdentity, maxDistance, seeThroughOccluderMask); |
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for (int k = 0; k < numOccluderHits; k++) { |
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Renderer rr = occluderHits[k].collider.GetComponentInChildren<Renderer>(); |
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if (rr != null && !occluderRenderers.Contains(rr)) { |
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occluderRenderers.Add(rr); |
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} |
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} |
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} |
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} |
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} else { |
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// Compute combined bounds |
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Bounds bounds = rms[0].renderer.bounds; |
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for (int r = 1; r < rms.Length; r++) { |
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if (rms[r].renderer != null) { |
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bounds.Encapsulate(rms[r].renderer.bounds); |
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} |
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} |
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Vector3 pos = bounds.center; |
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float maxDistance = Vector3.Distance(pos, camPos); |
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int numOccluderHits = Physics.BoxCastNonAlloc(pos, bounds.extents * seeThroughOccluderThreshold, (camPos - pos).normalized, occluderHits, quaternionIdentity, maxDistance, seeThroughOccluderMask); |
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for (int k = 0; k < numOccluderHits; k++) { |
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Renderer rr = occluderHits[k].collider.GetComponentInChildren<Renderer>(); |
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if (rr != null) { |
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occluderRenderers.Add(rr); |
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} |
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} |
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} |
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} |
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// render occluders |
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int occluderRenderersCount = occluderRenderers.Count; |
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if (occluderRenderersCount > 0) { |
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cbSeeThrough.Clear(); |
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for (int k = 0; k < occluderRenderersCount; k++) { |
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Renderer r = occluderRenderers[k]; |
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if (r != null) { |
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cbSeeThrough.DrawRenderer(r, fxMatSeeThroughMask); |
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} |
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} |
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Graphics.ExecuteCommandBuffer(cbSeeThrough); |
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} |
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} |
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public List<Renderer> GetOccluders(Camera camera) { |
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List<Renderer> occluders = null; |
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if (cachedOccludersPerCamera != null) { |
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cachedOccludersPerCamera.TryGetValue(camera, out occluders); |
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} |
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return occluders; |
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} |
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} |
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}
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