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265 lines
9.8 KiB
265 lines
9.8 KiB
using System; |
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using System.Collections.Generic; |
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using UnityEngine; |
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namespace HighlightPlus { |
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public delegate bool OnObjectSelectionEvent(GameObject obj); |
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[RequireComponent(typeof(HighlightEffect))] |
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[DefaultExecutionOrder(100)] |
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[HelpURL("https://www.dropbox.com/s/v9qgn68ydblqz8x/Documentation.pdf?dl=0")] |
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public class HighlightManager : MonoBehaviour { |
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[Tooltip("Enables highlight when pointer is over this object.")] |
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public bool highlightOnHover = true; |
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public LayerMask layerMask = -1; |
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public Camera raycastCamera; |
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public RayCastSource raycastSource = RayCastSource.MousePosition; |
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[Tooltip("Max Distance for target. 0 = infinity")] |
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public float maxDistance; |
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[Tooltip("If the object will be selected by clicking with mouse or tapping on it.")] |
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public bool selectOnClick; |
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[Tooltip("Optional profile for objects selected by clicking on them")] |
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public HighlightProfile selectedProfile; |
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[Tooltip("Profile to use whtn object is selected and highlighted.")] |
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public HighlightProfile selectedAndHighlightedProfile; |
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[Tooltip("Automatically deselects other previously selected objects")] |
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public bool singleSelection; |
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[Tooltip("Toggles selection on/off when clicking object")] |
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public bool toggle; |
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HighlightEffect baseEffect, currentEffect; |
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Transform currentObject; |
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public readonly static List<HighlightEffect> selectedObjects = new List<HighlightEffect>(); |
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public event OnObjectSelectionEvent OnObjectSelected; |
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public event OnObjectSelectionEvent OnObjectUnSelected; |
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public static int lastTriggerTime; |
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static HighlightManager _instance; |
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public static HighlightManager instance { |
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get { |
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if (_instance == null) { |
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_instance = FindObjectOfType<HighlightManager>(); |
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} |
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return _instance; |
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} |
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} |
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void OnEnable() { |
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currentObject = null; |
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currentEffect = null; |
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if (baseEffect == null) { |
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baseEffect = GetComponent<HighlightEffect>(); |
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if (baseEffect == null) { |
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baseEffect = gameObject.AddComponent<HighlightEffect>(); |
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} |
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} |
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raycastCamera = GetComponent<Camera>(); |
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if (raycastCamera == null) { |
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raycastCamera = GetCamera(); |
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if (raycastCamera == null) { |
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Debug.LogError("Highlight Manager: no camera found!"); |
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} |
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} |
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} |
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void OnDisable() { |
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SwitchesCollider(null); |
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internal_DeselectAll(); |
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} |
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void Update() { |
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if (raycastCamera == null) |
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return; |
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Ray ray; |
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if (raycastSource == RayCastSource.MousePosition) { |
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ray = raycastCamera.ScreenPointToRay(Input.mousePosition); |
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} else { |
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ray = new Ray(raycastCamera.transform.position, raycastCamera.transform.forward); |
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} |
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RaycastHit hitInfo; |
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if (Physics.Raycast(ray, out hitInfo, maxDistance > 0 ? maxDistance : raycastCamera.farClipPlane, layerMask)) { |
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Transform t = hitInfo.collider.transform; |
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// Toggles selection |
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if (Input.GetMouseButtonDown(0)) { |
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if (selectOnClick) { |
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ToggleSelection(t); |
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} else if (lastTriggerTime < Time.frameCount) { |
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internal_DeselectAll(); |
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} |
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} else { |
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// Check if the object has a Highlight Effect |
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if (t != currentObject) { |
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SwitchesCollider(t); |
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} |
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} |
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return; |
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} |
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// no hit |
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if (Input.GetMouseButtonDown(0) && lastTriggerTime < Time.frameCount) { |
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internal_DeselectAll(); |
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} |
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SwitchesCollider(null); |
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} |
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void SwitchesCollider(Transform newObject) { |
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if (currentEffect != null) { |
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if (highlightOnHover) { |
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Highlight(false); |
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} |
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currentEffect = null; |
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} |
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currentObject = newObject; |
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if (newObject == null) return; |
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HighlightTrigger ht = newObject.GetComponent<HighlightTrigger>(); |
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if (ht != null && ht.enabled) |
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return; |
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HighlightEffect otherEffect = newObject.GetComponent<HighlightEffect>(); |
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if (otherEffect == null) { |
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// Check if there's a parent highlight effect that includes this object |
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HighlightEffect parentEffect = newObject.GetComponentInParent<HighlightEffect>(); |
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if (parentEffect != null && parentEffect.Includes(newObject)) { |
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currentEffect = parentEffect; |
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if (highlightOnHover) { |
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Highlight(true); |
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} |
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return; |
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} |
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} |
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currentEffect = otherEffect != null ? otherEffect : baseEffect; |
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baseEffect.enabled = currentEffect == baseEffect; |
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currentEffect.SetTarget(currentObject); |
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if (highlightOnHover) { |
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Highlight(true); |
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} |
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} |
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void ToggleSelection(Transform t) { |
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// We need a highlight effect on each selected object |
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HighlightEffect hb = t.GetComponent<HighlightEffect>(); |
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if (hb == null) { |
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HighlightEffect parentEffect = t.GetComponentInParent<HighlightEffect>(); |
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if (parentEffect != null && parentEffect.Includes(t)) { |
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hb = parentEffect; |
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if (hb.previousSettings == null) { |
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hb.previousSettings = ScriptableObject.CreateInstance<HighlightProfile>(); |
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} |
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hb.previousSettings.Save(hb); |
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} else { |
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hb = t.gameObject.AddComponent<HighlightEffect>(); |
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hb.previousSettings = ScriptableObject.CreateInstance<HighlightProfile>(); |
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// copy default highlight effect settings from this manager into this highlight plus component |
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hb.previousSettings.Save(baseEffect); |
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hb.previousSettings.Load(hb); |
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} |
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} |
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bool newState = toggle ? !currentEffect.isSelected : true; |
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if (newState) { |
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if (OnObjectSelected != null && !OnObjectSelected(t.gameObject)) return; |
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} else { |
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if (OnObjectUnSelected != null && !OnObjectUnSelected(t.gameObject)) return; |
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} |
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if (singleSelection) { |
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internal_DeselectAll(); |
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} |
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currentEffect = hb; |
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currentEffect.isSelected = newState; |
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baseEffect.enabled = false; |
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if (currentEffect.isSelected) { |
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if (currentEffect.previousSettings == null) { |
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currentEffect.previousSettings = ScriptableObject.CreateInstance<HighlightProfile>(); |
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} |
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hb.previousSettings.Save(hb); |
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if (!selectedObjects.Contains(currentEffect)) { |
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selectedObjects.Add(currentEffect); |
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} |
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} else { |
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if (currentEffect.previousSettings != null) { |
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currentEffect.previousSettings.Load(hb); |
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} |
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if (selectedObjects.Contains(currentEffect)) { |
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selectedObjects.Remove(currentEffect); |
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} |
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} |
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Highlight(true); |
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} |
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void Highlight(bool state) { |
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if (selectOnClick) { |
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if (currentEffect.isSelected) { |
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if (state) { |
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if (selectedAndHighlightedProfile != null) { |
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selectedAndHighlightedProfile.Load(currentEffect); |
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} |
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} else { |
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if (selectedProfile != null) { |
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selectedProfile.Load(currentEffect); |
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} else { |
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currentEffect.previousSettings.Load(currentEffect); |
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} |
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} |
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if (currentEffect.highlighted) { |
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currentEffect.UpdateMaterialProperties(); |
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} else { |
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currentEffect.SetHighlighted(true); |
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} |
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return; |
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} else if (!highlightOnHover) { |
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currentEffect.SetHighlighted(false); |
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return; |
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} |
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} |
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currentEffect.SetHighlighted(state); |
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} |
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public static Camera GetCamera() { |
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Camera raycastCamera = Camera.main; |
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if (raycastCamera == null) { |
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raycastCamera = FindObjectOfType<Camera>(); |
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} |
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return raycastCamera; |
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} |
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void internal_DeselectAll() { |
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foreach (HighlightEffect hb in selectedObjects) { |
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if (hb != null && hb.gameObject != null) { |
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if (OnObjectUnSelected != null) { |
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if (!OnObjectUnSelected(hb.gameObject)) continue; |
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} |
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hb.isSelected = false; |
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hb.SetHighlighted(false); |
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} |
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} |
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} |
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public static void DeselectAll() { |
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foreach (HighlightEffect hb in selectedObjects) { |
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if (hb != null && hb.gameObject != null) { |
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hb.isSelected = false; |
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hb.SetHighlighted(false); |
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} |
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} |
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} |
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} |
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} |