上海虹口龙之梦项目
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using BestHTTP.Examples.Helpers;
using System;
using System.Collections;
using UnityEngine;
using UnityEngine.UI;
namespace BestHTTP.Examples
{
public static class GUIHelper
{
// https://en.wikipedia.org/wiki/Binary_prefix
private static string[] prefixes = new string[] { " B", " KiB", " MiB", " GiB", " TiB" };
public static string GetBytesStr(double bytes, byte precision)
{
int prefixIdx = 0;
while (bytes >= 1024)
{
bytes = bytes / 1024;
prefixIdx++;
}
return bytes.ToString("F" + precision) + prefixes[prefixIdx];
}
public static void RemoveChildren(RectTransform transform, int maxChildCount)
{
while (transform.childCount > maxChildCount)
{
var child = transform.GetChild(0);
child.SetParent(null);
GameObject.Destroy(child.gameObject);
}
}
public static TextListItem AddText(TextListItem prefab, RectTransform contentRoot, string text, int maxEntries, ScrollRect scrollRect)
{
if (contentRoot == null)
return null;
var listItem = GameObject.Instantiate<TextListItem>(prefab, contentRoot, false);
listItem.SetText(text);
GUIHelper.RemoveChildren(contentRoot, maxEntries);
if (scrollRect != null && scrollRect.isActiveAndEnabled)
scrollRect.StartCoroutine(ScrollToBottom(scrollRect));
return listItem;
}
public static IEnumerator ScrollToBottom(ScrollRect scrollRect)
{
yield return null;
if (scrollRect != null && scrollRect.isActiveAndEnabled)
scrollRect.normalizedPosition = new Vector2(0, 0);
}
}
}