上海虹口龙之梦项目
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#if !BESTHTTP_DISABLE_SOCKETIO
using System;
using System.Collections.Generic;
using UnityEngine;
using BestHTTP.SocketIO;
using UnityEngine.UI;
using BestHTTP.Examples.Helpers;
namespace BestHTTP.Examples
{
public sealed class SocketIOChatSample : BestHTTP.Examples.Helpers.SampleBase
{
private readonly TimeSpan TYPING_TIMER_LENGTH = TimeSpan.FromMilliseconds(700);
#pragma warning disable 0649, 0414
[SerializeField]
[Tooltip("The WebSocket address to connect")]
private string address = "https://socketio-chat-h9jt.herokuapp.com/socket.io/";
[Header("Login Details")]
[SerializeField]
private RectTransform _loginRoot;
[SerializeField]
private InputField _userNameInput;
[Header("Chat Setup")]
[SerializeField]
private RectTransform _chatRoot;
[SerializeField]
private Text _participantsText;
[SerializeField]
private ScrollRect _scrollRect;
[SerializeField]
private RectTransform _contentRoot;
[SerializeField]
private TextListItem _listItemPrefab;
[SerializeField]
private int _maxListItemEntries = 100;
[SerializeField]
private Text _typingUsersText;
[SerializeField]
private InputField _input;
[Header("Buttons")]
[SerializeField]
private Button _connectButton;
[SerializeField]
private Button _closeButton;
#pragma warning restore
/// <summary>
/// The Socket.IO manager instance.
/// </summary>
private SocketManager Manager;
/// <summary>
/// True if the user is currently typing
/// </summary>
private bool typing;
/// <summary>
/// When the message changed.
/// </summary>
private DateTime lastTypingTime = DateTime.MinValue;
/// <summary>
/// Users that typing.
/// </summary>
private List<string> typingUsers = new List<string>();
#region Unity Events
protected override void Start()
{
base.Start();
this._userNameInput.text = PlayerPrefs.GetString("SocketIOChatSample_UserName");
SetButtons(!string.IsNullOrEmpty(this._userNameInput.text), false);
SetPanels(true);
}
void OnDestroy()
{
if (this.Manager != null)
{
// Leaving this sample, close the socket
this.Manager.Close();
this.Manager = null;
}
}
public void OnUserNameInputChanged(string userName)
{
SetButtons(!string.IsNullOrEmpty(userName), false);
}
public void OnUserNameInputSubmit(string userName)
{
if (Input.GetKeyDown(KeyCode.KeypadEnter) || Input.GetKeyDown(KeyCode.Return))
OnConnectButton();
}
public void OnConnectButton()
{
SetPanels(false);
PlayerPrefs.SetString("SocketIOChatSample_UserName", this._userNameInput.text);
AddText("Connecting...");
// Create the Socket.IO manager
Manager = new SocketManager(new Uri(address));
Manager.Socket.On(SocketIOEventTypes.Connect, (s, p, a) =>
{
AddText("Connected!");
Manager.Socket.Emit("add user", this._userNameInput.text);
this._input.interactable = true;
});
Manager.Socket.On(SocketIOEventTypes.Disconnect, (s, p, a) =>
{
AddText("Disconnected!");
SetPanels(true);
SetButtons(true, false);
});
// Set up custom chat events
Manager.Socket.On("login", OnLogin);
Manager.Socket.On("new message", OnNewMessage);
Manager.Socket.On("user joined", OnUserJoined);
Manager.Socket.On("user left", OnUserLeft);
Manager.Socket.On("typing", OnTyping);
Manager.Socket.On("stop typing", OnStopTyping);
// The argument will be an Error object.
Manager.Socket.On(SocketIOEventTypes.Error, (socket, packet, args) => {
Debug.LogError(string.Format("Error: {0}", args[0].ToString()));
});
SetButtons(false, true);
}
public void OnCloseButton()
{
SetButtons(false, false);
this.Manager.Close();
}
void Update()
{
if (typing)
{
var typingTimer = DateTime.UtcNow;
var timeDiff = typingTimer - lastTypingTime;
if (timeDiff >= TYPING_TIMER_LENGTH)
{
Manager.Socket.Emit("stop typing");
typing = false;
}
}
}
#endregion
#region Chat Logic
public void OnMessageInput(string textToSend)
{
if ((!Input.GetKeyDown(KeyCode.KeypadEnter) && !Input.GetKeyDown(KeyCode.Return)) || string.IsNullOrEmpty(textToSend))
return;
Manager.Socket.Emit("new message", textToSend);
AddText(string.Format("{0}: {1}", this._userNameInput.text, textToSend));
}
public void UpdateTyping(string textToSend)
{
if (!typing)
{
typing = true;
Manager.Socket.Emit("typing");
}
lastTypingTime = DateTime.UtcNow;
}
void addParticipantsMessage(Dictionary<string, object> data)
{
int numUsers = Convert.ToInt32(data["numUsers"]);
if (numUsers == 1)
this._participantsText.text = "there's 1 participant";
else
this._participantsText.text = "there are " + numUsers + " participants";
}
void addChatMessage(Dictionary<string, object> data)
{
var username = data["username"] as string;
var msg = data["message"] as string;
AddText(string.Format("{0}: {1}", username, msg));
}
void AddChatTyping(Dictionary<string, object> data)
{
var username = data["username"] as string;
int idx = typingUsers.FindIndex((name) => name.Equals(username));
if (idx == -1)
typingUsers.Add(username);
SetTypingUsers();
}
void RemoveChatTyping(Dictionary<string, object> data)
{
var username = data["username"] as string;
int idx = typingUsers.FindIndex((name) => name.Equals(username));
if (idx != -1)
typingUsers.RemoveAt(idx);
SetTypingUsers();
}
#endregion
#region Custom SocketIO Events
void OnLogin(Socket socket, Packet packet, params object[] args)
{
AddText("Welcome to Socket.IO Chat");
addParticipantsMessage(args[0] as Dictionary<string, object>);
}
void OnNewMessage(Socket socket, Packet packet, params object[] args)
{
addChatMessage(args[0] as Dictionary<string, object>);
}
void OnUserJoined(Socket socket, Packet packet, params object[] args)
{
var data = args[0] as Dictionary<string, object>;
var username = data["username"] as string;
AddText(string.Format("{0} joined", username));
addParticipantsMessage(data);
}
void OnUserLeft(Socket socket, Packet packet, params object[] args)
{
var data = args[0] as Dictionary<string, object>;
var username = data["username"] as string;
AddText(string.Format("{0} left", username));
addParticipantsMessage(data);
}
void OnTyping(Socket socket, Packet packet, params object[] args)
{
AddChatTyping(args[0] as Dictionary<string, object>);
}
void OnStopTyping(Socket socket, Packet packet, params object[] args)
{
RemoveChatTyping(args[0] as Dictionary<string, object>);
}
#endregion
private void AddText(string text)
{
GUIHelper.AddText(this._listItemPrefab, this._contentRoot, text, this._maxListItemEntries, this._scrollRect);
}
private void SetTypingUsers()
{
if (this.typingUsers.Count > 0)
{
System.Text.StringBuilder sb = new System.Text.StringBuilder(this.typingUsers[0], this.typingUsers.Count + 1);
for (int i = 1; i < this.typingUsers.Count; ++i)
sb.AppendFormat(", {0}", this.typingUsers[i]);
if (this.typingUsers.Count == 1)
sb.Append(" is typing!");
else
sb.Append(" are typing!");
this._typingUsersText.text = sb.ToString();
}
else
this._typingUsersText.text = string.Empty;
}
private void SetPanels(bool login)
{
if (login)
{
this._loginRoot.gameObject.SetActive(true);
this._chatRoot.gameObject.SetActive(false);
this._input.interactable = false;
}
else
{
this._loginRoot.gameObject.SetActive(false);
this._chatRoot.gameObject.SetActive(true);
this._input.interactable = true;
}
}
private void SetButtons(bool connect, bool close)
{
if (this._connectButton != null)
this._connectButton.interactable = connect;
if (this._closeButton != null)
this._closeButton.interactable = close;
}
}
}
#endif