You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
179 lines
4.9 KiB
179 lines
4.9 KiB
#if !BESTHTTP_DISABLE_WEBSOCKET |
|
|
|
using System; |
|
|
|
using BestHTTP.Examples.Helpers; |
|
|
|
using UnityEngine; |
|
using UnityEngine.UI; |
|
|
|
namespace BestHTTP.Examples.Websockets |
|
{ |
|
public class WebSocketSample : BestHTTP.Examples.Helpers.SampleBase |
|
{ |
|
#pragma warning disable 0649 |
|
|
|
[SerializeField] |
|
[Tooltip("The WebSocket address to connect")] |
|
private string address = "wss://besthttpwebgldemo.azurewebsites.net/ws"; |
|
|
|
[SerializeField] |
|
private InputField _input; |
|
|
|
[SerializeField] |
|
private ScrollRect _scrollRect; |
|
|
|
[SerializeField] |
|
private RectTransform _contentRoot; |
|
|
|
[SerializeField] |
|
private TextListItem _listItemPrefab; |
|
|
|
[SerializeField] |
|
private int _maxListItemEntries = 100; |
|
|
|
[SerializeField] |
|
private Button _connectButton; |
|
|
|
[SerializeField] |
|
private Button _closeButton; |
|
|
|
#pragma warning restore |
|
|
|
/// <summary> |
|
/// Saved WebSocket instance |
|
/// </summary> |
|
WebSocket.WebSocket webSocket; |
|
|
|
protected override void Start() |
|
{ |
|
base.Start(); |
|
|
|
SetButtons(true, false); |
|
this._input.interactable = false; |
|
} |
|
|
|
void OnDestroy() |
|
{ |
|
if (this.webSocket != null) |
|
{ |
|
this.webSocket.Close(); |
|
this.webSocket = null; |
|
} |
|
} |
|
|
|
public void OnConnectButton() |
|
{ |
|
// Create the WebSocket instance |
|
this.webSocket = new WebSocket.WebSocket(new Uri(address)); |
|
|
|
#if !UNITY_WEBGL || UNITY_EDITOR |
|
this.webSocket.StartPingThread = true; |
|
|
|
#if !BESTHTTP_DISABLE_PROXY |
|
if (HTTPManager.Proxy != null) |
|
this.webSocket.OnInternalRequestCreated = (ws, internalRequest) => internalRequest.Proxy = new HTTPProxy(HTTPManager.Proxy.Address, HTTPManager.Proxy.Credentials, false); |
|
#endif |
|
#endif |
|
|
|
// Subscribe to the WS events |
|
this.webSocket.OnOpen += OnOpen; |
|
this.webSocket.OnMessage += OnMessageReceived; |
|
this.webSocket.OnClosed += OnClosed; |
|
this.webSocket.OnError += OnError; |
|
|
|
// Start connecting to the server |
|
this.webSocket.Open(); |
|
|
|
AddText("Connecting..."); |
|
|
|
SetButtons(false, true); |
|
this._input.interactable = false; |
|
} |
|
|
|
public void OnCloseButton() |
|
{ |
|
AddText("Closing!"); |
|
// Close the connection |
|
this.webSocket.Close(1000, "Bye!"); |
|
|
|
SetButtons(false, false); |
|
this._input.interactable = false; |
|
} |
|
|
|
public void OnInputField(string textToSend) |
|
{ |
|
if ((!Input.GetKeyDown(KeyCode.KeypadEnter) && !Input.GetKeyDown(KeyCode.Return)) || string.IsNullOrEmpty(textToSend)) |
|
return; |
|
|
|
AddText(string.Format("Sending message: <color=green>{0}</color>", textToSend)) |
|
.AddLeftPadding(20); |
|
|
|
// Send message to the server |
|
this.webSocket.Send(textToSend); |
|
} |
|
|
|
#region WebSocket Event Handlers |
|
|
|
/// <summary> |
|
/// Called when the web socket is open, and we are ready to send and receive data |
|
/// </summary> |
|
void OnOpen(WebSocket.WebSocket ws) |
|
{ |
|
AddText("WebSocket Open!"); |
|
|
|
this._input.interactable = true; |
|
} |
|
|
|
/// <summary> |
|
/// Called when we received a text message from the server |
|
/// </summary> |
|
void OnMessageReceived(WebSocket.WebSocket ws, string message) |
|
{ |
|
AddText(string.Format("Message received: <color=yellow>{0}</color>", message)) |
|
.AddLeftPadding(20); |
|
} |
|
|
|
/// <summary> |
|
/// Called when the web socket closed |
|
/// </summary> |
|
void OnClosed(WebSocket.WebSocket ws, UInt16 code, string message) |
|
{ |
|
AddText(string.Format("WebSocket closed! Code: {0} Message: {1}", code, message)); |
|
|
|
webSocket = null; |
|
|
|
SetButtons(true, false); |
|
} |
|
|
|
/// <summary> |
|
/// Called when an error occured on client side |
|
/// </summary> |
|
void OnError(WebSocket.WebSocket ws, string error) |
|
{ |
|
AddText(string.Format("An error occured: <color=red>{0}</color>", error)); |
|
|
|
webSocket = null; |
|
|
|
SetButtons(true, false); |
|
} |
|
|
|
#endregion |
|
|
|
private void SetButtons(bool connect, bool close) |
|
{ |
|
if (this._connectButton != null) |
|
this._connectButton.interactable = connect; |
|
|
|
if (this._closeButton != null) |
|
this._closeButton.interactable = close; |
|
} |
|
|
|
private TextListItem AddText(string text) |
|
{ |
|
return GUIHelper.AddText(this._listItemPrefab, this._contentRoot, text, this._maxListItemEntries, this._scrollRect); |
|
} |
|
} |
|
} |
|
|
|
#endif
|
|
|