上海虹口龙之梦项目
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#if !BESTHTTP_DISABLE_ALTERNATE_SSL && (!UNITY_WEBGL || UNITY_EDITOR)
#pragma warning disable
using System;
using BestHTTP.SecureProtocol.Org.BouncyCastle.Crypto.Utilities;
using BestHTTP.SecureProtocol.Org.BouncyCastle.Utilities;
namespace BestHTTP.SecureProtocol.Org.BouncyCastle.Crypto.Digests
{
/// <summary>
/// Implementation of Chinese SM3 digest as described at
/// http://tools.ietf.org/html/draft-shen-sm3-hash-00
/// and at .... ( Chinese PDF )
/// </summary>
/// <remarks>
/// The specification says "process a bit stream",
/// but this is written to process bytes in blocks of 4,
/// meaning this will process 32-bit word groups.
/// But so do also most other digest specifications,
/// including the SHA-256 which was a origin for
/// this specification.
/// </remarks>
public class SM3Digest
: GeneralDigest
{
private const int DIGEST_LENGTH = 32; // bytes
private const int BLOCK_SIZE = 64 / 4; // of 32 bit ints (16 ints)
private uint[] V = new uint[DIGEST_LENGTH / 4]; // in 32 bit ints (8 ints)
private uint[] inwords = new uint[BLOCK_SIZE];
private int xOff;
// Work-bufs used within processBlock()
private uint[] W = new uint[68];
// Round constant T for processBlock() which is 32 bit integer rolled left up to (63 MOD 32) bit positions.
private static readonly uint[] T = new uint[64];
static SM3Digest()
{
for (int i = 0; i < 16; ++i)
{
uint t = 0x79CC4519;
T[i] = (t << i) | (t >> (32 - i));
}
for (int i = 16; i < 64; ++i)
{
int n = i % 32;
uint t = 0x7A879D8A;
T[i] = (t << n) | (t >> (32 - n));
}
}
/// <summary>
/// Standard constructor
/// </summary>
public SM3Digest()
{
Reset();
}
/// <summary>
/// Copy constructor. This will copy the state of the provided
/// message digest.
/// </summary>
public SM3Digest(SM3Digest t)
: base(t)
{
CopyIn(t);
}
private void CopyIn(SM3Digest t)
{
Array.Copy(t.V, 0, this.V, 0, this.V.Length);
Array.Copy(t.inwords, 0, this.inwords, 0, this.inwords.Length);
xOff = t.xOff;
}
public override string AlgorithmName
{
get { return "SM3"; }
}
public override int GetDigestSize()
{
return DIGEST_LENGTH;
}
public override IMemoable Copy()
{
return new SM3Digest(this);
}
public override void Reset(IMemoable other)
{
SM3Digest d = (SM3Digest)other;
base.CopyIn(d);
CopyIn(d);
}
/// <summary>
/// reset the chaining variables
/// </summary>
public override void Reset()
{
base.Reset();
this.V[0] = 0x7380166F;
this.V[1] = 0x4914B2B9;
this.V[2] = 0x172442D7;
this.V[3] = 0xDA8A0600;
this.V[4] = 0xA96F30BC;
this.V[5] = 0x163138AA;
this.V[6] = 0xE38DEE4D;
this.V[7] = 0xB0FB0E4E;
this.xOff = 0;
}
public override int DoFinal(byte[] output, int outOff)
{
Finish();
Pack.UInt32_To_BE(V, output, outOff);
Reset();
return DIGEST_LENGTH;
}
internal override void ProcessWord(byte[] input,
int inOff)
{
uint n = Pack.BE_To_UInt32(input, inOff);
this.inwords[this.xOff] = n;
++this.xOff;
if (this.xOff >= 16)
{
ProcessBlock();
}
}
internal override void ProcessLength(long bitLength)
{
if (this.xOff > (BLOCK_SIZE - 2))
{
// xOff == 15 --> can't fit the 64 bit length field at tail..
this.inwords[this.xOff] = 0; // fill with zero
++this.xOff;
ProcessBlock();
}
// Fill with zero words, until reach 2nd to last slot
while (this.xOff < (BLOCK_SIZE - 2))
{
this.inwords[this.xOff] = 0;
++this.xOff;
}
// Store input data length in BITS
this.inwords[this.xOff++] = (uint)(bitLength >> 32);
this.inwords[this.xOff++] = (uint)(bitLength);
}
/*
3.4.2. Constants
Tj = 79cc4519 when 0 < = j < = 15
Tj = 7a879d8a when 16 < = j < = 63
3.4.3. Boolean function
FFj(X;Y;Z) = X XOR Y XOR Z when 0 < = j < = 15
= (X AND Y) OR (X AND Z) OR (Y AND Z) when 16 < = j < = 63
GGj(X;Y;Z) = X XOR Y XOR Z when 0 < = j < = 15
= (X AND Y) OR (NOT X AND Z) when 16 < = j < = 63
The X, Y, Z in the fomular are words!GBP
3.4.4. Permutation function
P0(X) = X XOR (X <<< 9) XOR (X <<< 17) ## ROLL, not SHIFT
P1(X) = X XOR (X <<< 15) XOR (X <<< 23) ## ROLL, not SHIFT
The X in the fomular are a word.
----------
Each ROLL converted to Java expression:
ROLL 9 : ((x << 9) | (x >> (32-9))))
ROLL 17 : ((x << 17) | (x >> (32-17)))
ROLL 15 : ((x << 15) | (x >> (32-15)))
ROLL 23 : ((x << 23) | (x >> (32-23)))
*/
private uint P0(uint x)
{
uint r9 = ((x << 9) | (x >> (32 - 9)));
uint r17 = ((x << 17) | (x >> (32 - 17)));
return (x ^ r9 ^ r17);
}
private uint P1(uint x)
{
uint r15 = ((x << 15) | (x >> (32 - 15)));
uint r23 = ((x << 23) | (x >> (32 - 23)));
return (x ^ r15 ^ r23);
}
private uint FF0(uint x, uint y, uint z)
{
return (x ^ y ^ z);
}
private uint FF1(uint x, uint y, uint z)
{
return ((x & y) | (x & z) | (y & z));
}
private uint GG0(uint x, uint y, uint z)
{
return (x ^ y ^ z);
}
private uint GG1(uint x, uint y, uint z)
{
return ((x & y) | ((~x) & z));
}
internal override void ProcessBlock()
{
for (int j = 0; j < 16; ++j)
{
this.W[j] = this.inwords[j];
}
for (int j = 16; j < 68; ++j)
{
uint wj3 = this.W[j - 3];
uint r15 = ((wj3 << 15) | (wj3 >> (32 - 15)));
uint wj13 = this.W[j - 13];
uint r7 = ((wj13 << 7) | (wj13 >> (32 - 7)));
this.W[j] = P1(this.W[j - 16] ^ this.W[j - 9] ^ r15) ^ r7 ^ this.W[j - 6];
}
uint A = this.V[0];
uint B = this.V[1];
uint C = this.V[2];
uint D = this.V[3];
uint E = this.V[4];
uint F = this.V[5];
uint G = this.V[6];
uint H = this.V[7];
for (int j = 0; j < 16; ++j)
{
uint a12 = ((A << 12) | (A >> (32 - 12)));
uint s1_ = a12 + E + T[j];
uint SS1 = ((s1_ << 7) | (s1_ >> (32 - 7)));
uint SS2 = SS1 ^ a12;
uint Wj = W[j];
uint W1j = Wj ^ W[j + 4];
uint TT1 = FF0(A, B, C) + D + SS2 + W1j;
uint TT2 = GG0(E, F, G) + H + SS1 + Wj;
D = C;
C = ((B << 9) | (B >> (32 - 9)));
B = A;
A = TT1;
H = G;
G = ((F << 19) | (F >> (32 - 19)));
F = E;
E = P0(TT2);
}
// Different FF,GG functions on rounds 16..63
for (int j = 16; j < 64; ++j)
{
uint a12 = ((A << 12) | (A >> (32 - 12)));
uint s1_ = a12 + E + T[j];
uint SS1 = ((s1_ << 7) | (s1_ >> (32 - 7)));
uint SS2 = SS1 ^ a12;
uint Wj = W[j];
uint W1j = Wj ^ W[j + 4];
uint TT1 = FF1(A, B, C) + D + SS2 + W1j;
uint TT2 = GG1(E, F, G) + H + SS1 + Wj;
D = C;
C = ((B << 9) | (B >> (32 - 9)));
B = A;
A = TT1;
H = G;
G = ((F << 19) | (F >> (32 - 19)));
F = E;
E = P0(TT2);
}
this.V[0] ^= A;
this.V[1] ^= B;
this.V[2] ^= C;
this.V[3] ^= D;
this.V[4] ^= E;
this.V[5] ^= F;
this.V[6] ^= G;
this.V[7] ^= H;
this.xOff = 0;
}
}
}
#pragma warning restore
#endif