上海虹口龙之梦项目
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// after uGUI(from 4.6)
#if !(UNITY_4_0 || UNITY_4_1 || UNITY_4_2 || UNITY_4_3 || UNITY_4_4 || UNITY_4_5)
using System;
using UnityEngine;
namespace UniRx.Triggers
{
[DisallowMultipleComponent]
public class ObservableCanvasGroupChangedTrigger : ObservableTriggerBase
{
Subject<Unit> onCanvasGroupChanged;
// Callback that is sent if the canvas group is changed
void OnCanvasGroupChanged()
{
if (onCanvasGroupChanged != null) onCanvasGroupChanged.OnNext(Unit.Default);
}
/// <summary>Callback that is sent if the canvas group is changed.</summary>
public IObservable<Unit> OnCanvasGroupChangedAsObservable()
{
return onCanvasGroupChanged ?? (onCanvasGroupChanged = new Subject<Unit>());
}
protected override void RaiseOnCompletedOnDestroy()
{
if (onCanvasGroupChanged != null)
{
onCanvasGroupChanged.OnCompleted();
}
}
}
}
#endif