上海虹口龙之梦项目
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using UnityEngine;
public class AreaController : MonoBehaviour
{
private ModelMeshEditor editor;
private bool isEdit;
private void Start()
{
editor=GetComponent<ModelMeshEditor>();
}
private void OnMouseDown()
{
if (!isEdit)
{
isEdit = true;
editor.CreateEditorPoint();
}
else
{
isEdit = false;
editor.DeleteEditorPoint();
}
}
}