上海虹口龙之梦项目
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using UnityEngine;
using System.Collections;
using UnityEngine.EventSystems;
public class DragObject : MonoBehaviour {
public bool isDrag=true;
private Vector3 realPosition;
IEnumerator OnMouseDown()
{
if (isDrag)
{
Vector3 screenSpace = Camera.main.WorldToScreenPoint(transform.position);//三维物体坐标转屏幕坐标
//将鼠标屏幕坐标转为三维坐标,再算出物体位置与鼠标之间的距离
Vector3 offset = transform.position - Camera.main.ScreenToWorldPoint(new Vector3(Input.mousePosition.x, Input.mousePosition.y, screenSpace.z));
while (Input.GetMouseButton(0))
{
Vector3 curScreenSpace = new Vector3(Input.mousePosition.x, Input.mousePosition.y, screenSpace.z);
Vector3 curPosition = Camera.main.ScreenToWorldPoint(curScreenSpace) + offset;
realPosition = new Vector3(curPosition.x, transform.position.y, curPosition.z);
if (Input.GetKey(KeyCode.LeftControl))
realPosition = new Vector3(transform.position.x, curPosition.y, transform.position.z);
if (!EventSystem.current.IsPointerOverGameObject())
transform.position = realPosition;
yield return 0;//这个很重要,循环执行
}
}
}
}