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126 lines
5.0 KiB
126 lines
5.0 KiB
using System; |
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using System.Collections; |
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using System.Collections.Generic; |
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using UnityEngine; |
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using UnityEngine.EventSystems; |
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public class EquipmentController : MonoBehaviour |
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{ |
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public EquipmentType equipmentType; |
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private DateTime t1, t2; |
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// Start is called before the first frame update |
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void Start() |
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{ |
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if (equipmentType == EquipmentType.SmokeVent) |
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{ |
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if (!GetComponent<DeviceObj>()) |
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{ |
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gameObject.AddComponent<DeviceObj>(); |
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} |
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GetComponent<DeviceObj>().BindType = DeviceType.排烟风机; |
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} |
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else if(equipmentType == EquipmentType.ForcedDraftFan) |
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{ |
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if (!GetComponent<DeviceObj>()) |
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{ |
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gameObject.AddComponent<DeviceObj>(); |
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} |
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GetComponent<DeviceObj>().BindType = DeviceType.送风机; |
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} |
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else if (equipmentType == EquipmentType.OutdoorHydrant) |
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{ |
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if (!GetComponent<DeviceObj>()) |
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{ |
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gameObject.AddComponent<DeviceObj>(); |
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} |
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GetComponent<DeviceObj>().BindType = DeviceType.消火栓; |
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} |
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else if (equipmentType == EquipmentType.PumpRoomAndWaterTank) |
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{ |
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if (!GetComponent<DeviceObj>()) |
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{ |
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gameObject.AddComponent<DeviceObj>(); |
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} |
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GetComponent<DeviceObj>().BindType = DeviceType.水箱; |
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} |
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} |
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private void OnMouseDown() |
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{ |
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if (!EventSystem.current.IsPointerOverGameObject()) |
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{ |
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t2 = DateTime.Now; |
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if (t2 - t1 < new TimeSpan(0, 0, 0, 0, 500)) |
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{ |
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ShowAttribute(); |
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} |
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t1 = t2; |
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} |
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} |
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private void ShowAttribute() |
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{ |
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switch (equipmentType) |
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{ |
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//登高作业面 |
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case EquipmentType.FireClimbingSite: |
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UIManager.Instance.Show<EquipmentAttributePanel>(EquipmentManager.SpawObjectsData[EquipmentType.FireClimbingSite][name]); |
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break; |
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//危险源 |
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case EquipmentType.HazardSource: |
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UIManager.Instance.Show<EquipmentAttributePanel>(EquipmentManager.SpawObjectsData[EquipmentType.HazardSource][name]); |
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break; |
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//禁停区 |
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case EquipmentType.NoParking: |
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UIManager.Instance.Show<EquipmentAttributePanel>(EquipmentManager.SpawObjectsData[EquipmentType.NoParking][name]); |
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break; |
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//重点提示 |
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case EquipmentType.KeyArea: |
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UIManager.Instance.Show<EquipmentAttributePanel>(EquipmentManager.SpawObjectsData[EquipmentType.KeyArea][name]); |
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break; |
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//图片标注 |
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case EquipmentType.ImageMarked: |
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UIManager.Instance.Show<EquipmentAttributePanel>(EquipmentManager.SpawObjectsData[EquipmentType.ImageMarked][name]); |
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break; |
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//逃生窗 |
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case EquipmentType.EscapeWin: |
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UIManager.Instance.Show<EquipmentAttributePanel>(EquipmentManager.SpawObjectsData[EquipmentType.EscapeWin][name]); |
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break; |
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//破拆点 |
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case EquipmentType.BreakPoint: |
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UIManager.Instance.Show<EquipmentAttributePanel>(EquipmentManager.SpawObjectsData[EquipmentType.BreakPoint][name]); |
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break; |
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//送风机 |
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case EquipmentType.ForcedDraftFan: |
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UIManager.Instance.Show<SmokeFanPanel>(EquipmentManager.SpawObjectsData[EquipmentType.ForcedDraftFan][name]); |
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break; |
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//排烟风机 |
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case EquipmentType.SmokeExtractionFan: |
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UIManager.Instance.Show<SmokeFanPanel>(EquipmentManager.SpawObjectsData[EquipmentType.SmokeExtractionFan][name]); |
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break; |
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//室外消火栓 |
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case EquipmentType.OutdoorHydrant: |
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UIManager.Instance.Show<OutdoorHydranrAttributePanel>(EquipmentManager.SpawObjectsData[EquipmentType.OutdoorHydrant][name]); |
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break; |
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//水泵接合器 |
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case EquipmentType.SiameseConnection: |
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UIManager.Instance.Show<SiameseConnectionAttributePanel>(EquipmentManager.SpawObjectsData[EquipmentType.SiameseConnection][name]); |
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break; |
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//消防泵 |
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case EquipmentType.Pump: |
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UIManager.Instance.Show<FirePumpAttributePanel>(new FirePump() { Id = name }); |
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break; |
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//安全出口 |
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case EquipmentType.FireEscape: |
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UIManager.Instance.Show<FireEscapeAttributePanel>(new FireEscape() { Id = name }); |
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break; |
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//疏散楼梯 |
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case EquipmentType.EscapeStair: |
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UIManager.Instance.Show<EscapeStairAttributePanel>(new EscapeStair() { Id = name }); |
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break; |
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case EquipmentType.FireElevator: |
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UIManager.Instance.Show<FireElevatorAttributePanel>(new FireElevator() { Id = name }); |
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break; |
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} |
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} |
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}
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