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52 lines
1.5 KiB
52 lines
1.5 KiB
using AX.MessageSystem; |
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using UnityEngine; |
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using UniRx; |
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public class FloorShortcuts : MonoBehaviour |
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{ |
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public static FloorShortcuts Instance; |
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public int CurrentNumber; |
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public int Highest; |
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public int Lowest; |
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public string Buildingfilter; |
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private void Awake() |
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{ |
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Instance = this; |
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} |
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// Start is called before the first frame update |
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void Start() |
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{ |
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Observable.EveryLateUpdate() |
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.Where(_ => Input.GetKeyDown(KeyCode.PageUp)) |
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.Subscribe(_ => |
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{ |
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if (CurrentNumber < Highest && CurrentNumber >= Lowest) |
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{ |
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CurrentNumber++; |
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if (CurrentNumber == 0) CurrentNumber = 1; |
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} |
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if (CurrentNumber == Highest) { MainMenu.Instance.OnInterialClose(); CurrentNumber = Highest; } |
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else |
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{ |
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MessageDispatcher.SendMessage("FLOORNUMBER", CurrentNumber, Buildingfilter); |
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} |
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}).AddTo(gameObject); |
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Observable.EveryLateUpdate() |
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.Where(_ => Input.GetKeyDown(KeyCode.PageDown)) |
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.Subscribe(_ => |
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{ |
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if (CurrentNumber > Lowest && CurrentNumber <= Highest) |
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{ |
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CurrentNumber--; |
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if (CurrentNumber == 0) CurrentNumber = -1; |
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MessageDispatcher.SendMessage("FLOORNUMBER", CurrentNumber, Buildingfilter); |
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} |
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}); |
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} |
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}
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