上海虹口龙之梦项目
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using GLTFast;
using UnityEngine;
/// <summary>
/// 场景模型导入
/// <summary>
public class SceneImport : MonoBehaviour
{
public string[] colliers;
public virtual async void Start()
{
var url = $"{Application.streamingAssetsPath}/Buildings/Scene/Scene.gltf";
var gltf = new GltfImport();
var impoerSetting = new ImportSettings
{
generateMipMaps = true
};
var success = await gltf.Load(url, impoerSetting);
if (success)
{
gltf.InstantiateMainScene(transform);
Transform[] grandFa = gameObject.GetComponentsInChildren<Transform>(true);
foreach (Transform child in grandFa)
{
if (child.GetComponent<MeshFilter>())
child.gameObject.AddComponent<MeshCollider>();
}
for(int i=0;i< colliers.Length; i++)
{
var data= transform.Find("Scene/" + colliers[i]).gameObject.AddComponent<InstantiateData>();
data.floorId = 0;
data.Equipment = true;
data.Power = true;
}
}
else
{
Debug.LogError("Loading glTF failed!");
}
}
}