上海虹口龙之梦项目
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using UnityEngine;
using UnityEngine.UI;
using UniRx;
public class SmokeSystemMenuPanel : UIView
{
public Toggle ForcedDraftFanToggle;
public Toggle AirVentToggle;
public Toggle SmokeExtractionFanToggle;
public Toggle SmokeVentToggle;
public override void Awake()
{
base.Awake();
ForcedDraftFanToggle.onValueChanged.AddListener((bool value) => MainMenu.Instance.OnForcedDraftFan(value));
AirVentToggle.onValueChanged.AddListener((bool value) => MainMenu.Instance.OnAirVent(value));
SmokeExtractionFanToggle.onValueChanged.AddListener((bool value) => MainMenu.Instance.OnSmokeExtractionFan(value));
SmokeVentToggle.onValueChanged.AddListener((bool value) => MainMenu.Instance.OnSmokeVent(value));
}
public override void Hide()
{
base.Hide();
ForcedDraftFanToggle.isOn = false;
AirVentToggle.isOn = false;
SmokeExtractionFanToggle.isOn = false;
SmokeVentToggle.isOn = false;
}
}