上海虹口龙之梦项目
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using UnityEngine;
using UnityEngine.UI;
using UniRx;
using UniRx.Triggers;
public class WaterSourceMenuPanel : UIView
{
//单位位置
public Toggle UnitLocToggle;
//地上消火栓
public Toggle DSXHSToggle;
//地下消火栓
public Toggle DXXHSToggle;
//天然水源
public Toggle TRSYToggle;
//消防水池
public Toggle XFSCToggle;
//上传按钮
public Button UploadButton;
//保存按钮
public Button SaveButton;
//清空按钮
public Button ClearButton;
//上传图片
public AnnotationOpenImage OpenImageFile;
public override void Awake()
{
base.Awake();
//单位位置
UnitLocToggle.OnValueChangedAsObservable()
.Subscribe(value =>
{
WaterSource.Instance.isCreate = value;
if (value)
WaterSource.Instance.Original = "Company";
else
WaterSource.Instance.Original = string.Empty;
});
//地上消火栓
DSXHSToggle.OnValueChangedAsObservable()
.Subscribe(value =>
{
WaterSource.Instance.isCreate = value;
if (value)
WaterSource.Instance.Original = "DSXHS";
else
WaterSource.Instance.Original = string.Empty;
});
//地下消火栓
DXXHSToggle.OnValueChangedAsObservable()
.Subscribe(value =>
{
WaterSource.Instance.isCreate = value;
if (value)
WaterSource.Instance.Original = "DXXHS";
else
WaterSource.Instance.Original = string.Empty;
});
//天然水源
TRSYToggle.OnValueChangedAsObservable()
.Subscribe(value =>
{
WaterSource.Instance.isCreate = value;
if (value)
WaterSource.Instance.Original = "TRSY";
else
WaterSource.Instance.Original = string.Empty;
});
//消防水池
XFSCToggle.OnValueChangedAsObservable()
.Subscribe(value =>
{
WaterSource.Instance.isCreate = value;
if (value)
WaterSource.Instance.Original = "XFSC";
else
WaterSource.Instance.Original = string.Empty;
});
//上传
UploadButton.OnClickAsObservable()
.Subscribe(_ =>
{
UploadButton.GetComponent<AnnotationOpenImage>().Output = WaterSource.Instance.SourceMap;
});
OpenImageFile.OnLoadTextureFinished = texture =>
{
UploadImage(texture);
};
//保存
SaveButton.OnClickAsObservable()
.Subscribe(_ => WaterSource.Instance.SaveData());
//清空
ClearButton.OnClickAsObservable()
.Subscribe(_ => WaterSource.Instance.OnClearData());
}
public override void Hide()
{
base.Hide();
UnitLocToggle.isOn = false;
DSXHSToggle.isOn = false;
DXXHSToggle.isOn = false;
TRSYToggle.isOn = false;
XFSCToggle.isOn = false;
}
/// <summary>
/// 上传图片
/// </summary>
public void UploadImage(Texture2D texture)
{
HttpManager.Instance.PostImage($"WaterSource.jpg", texture, a =>
{
WaterSource.Instance.Data.ImageUrl = a?.ObjectName;
});
}
}