上海虹口龙之梦项目
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#if !BESTHTTP_DISABLE_ALTERNATE_SSL && (!UNITY_WEBGL || UNITY_EDITOR)
#pragma warning disable
using System;
using System.Collections;
using BestHTTP.SecureProtocol.Org.BouncyCastle.Crypto.Engines;
using BestHTTP.SecureProtocol.Org.BouncyCastle.Crypto.Parameters;
using BestHTTP.SecureProtocol.Org.BouncyCastle.Utilities;
namespace BestHTTP.SecureProtocol.Org.BouncyCastle.Crypto.Digests
{
/// <summary>
/// Implementation of the Skein family of parameterised hash functions in 256, 512 and 1024 bit block
/// sizes, based on the <see cref="BestHTTP.SecureProtocol.Org.BouncyCastle.Crypto.Engines.ThreefishEngine">Threefish</see> tweakable block cipher.
/// </summary>
/// <remarks>
/// This is the 1.3 version of Skein defined in the Skein hash function submission to the NIST SHA-3
/// competition in October 2010.
/// <p/>
/// Skein was designed by Niels Ferguson - Stefan Lucks - Bruce Schneier - Doug Whiting - Mihir
/// Bellare - Tadayoshi Kohno - Jon Callas - Jesse Walker.
/// <p/>
/// This implementation is the basis for <see cref="BestHTTP.SecureProtocol.Org.BouncyCastle.Crypto.Digests.SkeinDigest"/> and <see cref="BestHTTP.SecureProtocol.Org.BouncyCastle.Crypto.Macs.SkeinMac"/>, implementing the
/// parameter based configuration system that allows Skein to be adapted to multiple applications. <br/>
/// Initialising the engine with <see cref="BestHTTP.SecureProtocol.Org.BouncyCastle.Crypto.Parameters.SkeinParameters"/> allows standard and arbitrary parameters to
/// be applied during the Skein hash function.
/// <p/>
/// Implemented:
/// <ul>
/// <li>256, 512 and 1024 bit internal states.</li>
/// <li>Full 96 bit input length.</li>
/// <li>Parameters defined in the Skein specification, and arbitrary other pre and post message
/// parameters.</li>
/// <li>Arbitrary output size in 1 byte intervals.</li>
/// </ul>
/// <p/>
/// Not implemented:
/// <ul>
/// <li>Sub-byte length input (bit padding).</li>
/// <li>Tree hashing.</li>
/// </ul>
/// </remarks>
/// <seealso cref="BestHTTP.SecureProtocol.Org.BouncyCastle.Crypto.Parameters.SkeinParameters"/>
public class SkeinEngine
: IMemoable
{
/// <summary>
/// 256 bit block size - Skein-256
/// </summary>
public const int SKEIN_256 = ThreefishEngine.BLOCKSIZE_256;
/// <summary>
/// 512 bit block size - Skein-512
/// </summary>
public const int SKEIN_512 = ThreefishEngine.BLOCKSIZE_512;
/// <summary>
/// 1024 bit block size - Skein-1024
/// </summary>
public const int SKEIN_1024 = ThreefishEngine.BLOCKSIZE_1024;
// Minimal at present, but more complex when tree hashing is implemented
private class Configuration
{
private byte[] bytes = new byte[32];
public Configuration(long outputSizeBits)
{
// 0..3 = ASCII SHA3
bytes[0] = (byte)'S';
bytes[1] = (byte)'H';
bytes[2] = (byte)'A';
bytes[3] = (byte)'3';
// 4..5 = version number in LSB order
bytes[4] = 1;
bytes[5] = 0;
// 8..15 = output length
ThreefishEngine.WordToBytes((ulong)outputSizeBits, bytes, 8);
}
public byte[] Bytes
{
get { return bytes; }
}
}
public class Parameter
{
private int type;
private byte[] value;
public Parameter(int type, byte[] value)
{
this.type = type;
this.value = value;
}
public int Type
{
get { return type; }
}
public byte[] Value
{
get { return value; }
}
}
/**
* The parameter type for the Skein key.
*/
private const int PARAM_TYPE_KEY = 0;
/**
* The parameter type for the Skein configuration block.
*/
private const int PARAM_TYPE_CONFIG = 4;
/**
* The parameter type for the message.
*/
private const int PARAM_TYPE_MESSAGE = 48;
/**
* The parameter type for the output transformation.
*/
private const int PARAM_TYPE_OUTPUT = 63;
/**
* Precalculated UBI(CFG) states for common state/output combinations without key or other
* pre-message params.
*/
private static readonly IDictionary INITIAL_STATES = BestHTTP.SecureProtocol.Org.BouncyCastle.Utilities.Platform.CreateHashtable();
static SkeinEngine()
{
// From Appendix C of the Skein 1.3 NIST submission
InitialState(SKEIN_256, 128, new ulong[]{
0xe1111906964d7260UL,
0x883daaa77c8d811cUL,
0x10080df491960f7aUL,
0xccf7dde5b45bc1c2UL});
InitialState(SKEIN_256, 160, new ulong[]{
0x1420231472825e98UL,
0x2ac4e9a25a77e590UL,
0xd47a58568838d63eUL,
0x2dd2e4968586ab7dUL});
InitialState(SKEIN_256, 224, new ulong[]{
0xc6098a8c9ae5ea0bUL,
0x876d568608c5191cUL,
0x99cb88d7d7f53884UL,
0x384bddb1aeddb5deUL});
InitialState(SKEIN_256, 256, new ulong[]{
0xfc9da860d048b449UL,
0x2fca66479fa7d833UL,
0xb33bc3896656840fUL,
0x6a54e920fde8da69UL});
InitialState(SKEIN_512, 128, new ulong[]{
0xa8bc7bf36fbf9f52UL,
0x1e9872cebd1af0aaUL,
0x309b1790b32190d3UL,
0xbcfbb8543f94805cUL,
0x0da61bcd6e31b11bUL,
0x1a18ebead46a32e3UL,
0xa2cc5b18ce84aa82UL,
0x6982ab289d46982dUL});
InitialState(SKEIN_512, 160, new ulong[]{
0x28b81a2ae013bd91UL,
0xc2f11668b5bdf78fUL,
0x1760d8f3f6a56f12UL,
0x4fb747588239904fUL,
0x21ede07f7eaf5056UL,
0xd908922e63ed70b8UL,
0xb8ec76ffeccb52faUL,
0x01a47bb8a3f27a6eUL});
InitialState(SKEIN_512, 224, new ulong[]{
0xccd0616248677224UL,
0xcba65cf3a92339efUL,
0x8ccd69d652ff4b64UL,
0x398aed7b3ab890b4UL,
0x0f59d1b1457d2bd0UL,
0x6776fe6575d4eb3dUL,
0x99fbc70e997413e9UL,
0x9e2cfccfe1c41ef7UL});
InitialState(SKEIN_512, 384, new ulong[]{
0xa3f6c6bf3a75ef5fUL,
0xb0fef9ccfd84faa4UL,
0x9d77dd663d770cfeUL,
0xd798cbf3b468fddaUL,
0x1bc4a6668a0e4465UL,
0x7ed7d434e5807407UL,
0x548fc1acd4ec44d6UL,
0x266e17546aa18ff8UL});
InitialState(SKEIN_512, 512, new ulong[]{
0x4903adff749c51ceUL,
0x0d95de399746df03UL,
0x8fd1934127c79bceUL,
0x9a255629ff352cb1UL,
0x5db62599df6ca7b0UL,
0xeabe394ca9d5c3f4UL,
0x991112c71a75b523UL,
0xae18a40b660fcc33UL});
}
private static void InitialState(int blockSize, int outputSize, ulong[] state)
{
INITIAL_STATES.Add(VariantIdentifier(blockSize / 8, outputSize / 8), state);
}
private static int VariantIdentifier(int blockSizeBytes, int outputSizeBytes)
{
return (outputSizeBytes << 16) | blockSizeBytes;
}
private class UbiTweak
{
/**
* Point at which position might overflow long, so switch to add with carry logic
*/
private const ulong LOW_RANGE = UInt64.MaxValue - UInt32.MaxValue;
/**
* Bit 127 = final
*/
private const ulong T1_FINAL = 1UL << 63;
/**
* Bit 126 = first
*/
private const ulong T1_FIRST = 1UL << 62;
/**
* UBI uses a 128 bit tweak
*/
private ulong[] tweak = new ulong[2];
/**
* Whether 64 bit position exceeded
*/
private bool extendedPosition;
public UbiTweak()
{
Reset();
}
public void Reset(UbiTweak tweak)
{
this.tweak = Arrays.Clone(tweak.tweak, this.tweak);
this.extendedPosition = tweak.extendedPosition;
}
public void Reset()
{
tweak[0] = 0;
tweak[1] = 0;
extendedPosition = false;
First = true;
}
public uint Type
{
get
{
return (uint)((tweak[1] >> 56) & 0x3FUL);
}
set
{
// Bits 120..125 = type
tweak[1] = (tweak[1] & 0xFFFFFFC000000000UL) | ((value & 0x3FUL) << 56);
}
}
public bool First
{
get
{
return ((tweak[1] & T1_FIRST) != 0);
}
set
{
if (value)
{
tweak[1] |= T1_FIRST;
}
else
{
tweak[1] &= ~T1_FIRST;
}
}
}
public bool Final
{
get
{
return ((tweak[1] & T1_FINAL) != 0);
}
set
{
if (value)
{
tweak[1] |= T1_FINAL;
}
else
{
tweak[1] &= ~T1_FINAL;
}
}
}
/**
* Advances the position in the tweak by the specified value.
*/
public void AdvancePosition(int advance)
{
// Bits 0..95 = position
if (extendedPosition)
{
ulong[] parts = new ulong[3];
parts[0] = tweak[0] & 0xFFFFFFFFUL;
parts[1] = (tweak[0] >> 32) & 0xFFFFFFFFUL;
parts[2] = tweak[1] & 0xFFFFFFFFUL;
ulong carry = (ulong)advance;
for (int i = 0; i < parts.Length; i++)
{
carry += parts[i];
parts[i] = carry;
carry >>= 32;
}
tweak[0] = ((parts[1] & 0xFFFFFFFFUL) << 32) | (parts[0] & 0xFFFFFFFFUL);
tweak[1] = (tweak[1] & 0xFFFFFFFF00000000UL) | (parts[2] & 0xFFFFFFFFUL);
}
else
{
ulong position = tweak[0];
position += (uint)advance;
tweak[0] = position;
if (position > LOW_RANGE)
{
extendedPosition = true;
}
}
}
public ulong[] GetWords()
{
return tweak;
}
public override string ToString()
{
return Type + " first: " + First + ", final: " + Final;
}
}
/**
* The Unique Block Iteration chaining mode.
*/
// TODO: This might be better as methods...
private class UBI
{
private readonly UbiTweak tweak = new UbiTweak();
private readonly SkeinEngine engine;
/**
* Buffer for the current block of message data
*/
private byte[] currentBlock;
/**
* Offset into the current message block
*/
private int currentOffset;
/**
* Buffer for message words for feedback into encrypted block
*/
private ulong[] message;
public UBI(SkeinEngine engine, int blockSize)
{
this.engine = engine;
currentBlock = new byte[blockSize];
message = new ulong[currentBlock.Length / 8];
}
public void Reset(UBI ubi)
{
currentBlock = Arrays.Clone(ubi.currentBlock, currentBlock);
currentOffset = ubi.currentOffset;
message = Arrays.Clone(ubi.message, this.message);
tweak.Reset(ubi.tweak);
}
public void Reset(int type)
{
tweak.Reset();
tweak.Type = (uint)type;
currentOffset = 0;
}
public void Update(byte[] value, int offset, int len, ulong[] output)
{
/*
* Buffer complete blocks for the underlying Threefish cipher, only flushing when there
* are subsequent bytes (last block must be processed in doFinal() with final=true set).
*/
int copied = 0;
while (len > copied)
{
if (currentOffset == currentBlock.Length)
{
ProcessBlock(output);
tweak.First = false;
currentOffset = 0;
}
int toCopy = System.Math.Min((len - copied), currentBlock.Length - currentOffset);
Array.Copy(value, offset + copied, currentBlock, currentOffset, toCopy);
copied += toCopy;
currentOffset += toCopy;
tweak.AdvancePosition(toCopy);
}
}
private void ProcessBlock(ulong[] output)
{
engine.threefish.Init(true, engine.chain, tweak.GetWords());
for (int i = 0; i < message.Length; i++)
{
message[i] = ThreefishEngine.BytesToWord(currentBlock, i * 8);
}
engine.threefish.ProcessBlock(message, output);
for (int i = 0; i < output.Length; i++)
{
output[i] ^= message[i];
}
}
public void DoFinal(ulong[] output)
{
// Pad remainder of current block with zeroes
for (int i = currentOffset; i < currentBlock.Length; i++)
{
currentBlock[i] = 0;
}
tweak.Final = true;
ProcessBlock(output);
}
}
/**
* Underlying Threefish tweakable block cipher
*/
private readonly ThreefishEngine threefish;
/**
* Size of the digest output, in bytes
*/
private readonly int outputSizeBytes;
/**
* The current chaining/state value
*/
private ulong[] chain;
/**
* The initial state value
*/
private ulong[] initialState;
/**
* The (optional) key parameter
*/
private byte[] key;
/**
* Parameters to apply prior to the message
*/
private Parameter[] preMessageParameters;
/**
* Parameters to apply after the message, but prior to output
*/
private Parameter[] postMessageParameters;
/**
* The current UBI operation
*/
private readonly UBI ubi;
/**
* Buffer for single byte update method
*/
private readonly byte[] singleByte = new byte[1];
/// <summary>
/// Constructs a Skein digest with an internal state size and output size.
/// </summary>
/// <param name="blockSizeBits">the internal state size in bits - one of <see cref="SKEIN_256"/> <see cref="SKEIN_512"/> or
/// <see cref="SKEIN_1024"/>.</param>
/// <param name="outputSizeBits">the output/digest size to produce in bits, which must be an integral number of
/// bytes.</param>
public SkeinEngine(int blockSizeBits, int outputSizeBits)
{
if (outputSizeBits % 8 != 0)
{
throw new ArgumentException("Output size must be a multiple of 8 bits. :" + outputSizeBits);
}
// TODO: Prevent digest sizes > block size?
this.outputSizeBytes = outputSizeBits / 8;
this.threefish = new ThreefishEngine(blockSizeBits);
this.ubi = new UBI(this,threefish.GetBlockSize());
}
/// <summary>
/// Creates a SkeinEngine as an exact copy of an existing instance.
/// </summary>
public SkeinEngine(SkeinEngine engine)
: this(engine.BlockSize * 8, engine.OutputSize * 8)
{
CopyIn(engine);
}
private void CopyIn(SkeinEngine engine)
{
this.ubi.Reset(engine.ubi);
this.chain = Arrays.Clone(engine.chain, this.chain);
this.initialState = Arrays.Clone(engine.initialState, this.initialState);
this.key = Arrays.Clone(engine.key, this.key);
this.preMessageParameters = Clone(engine.preMessageParameters, this.preMessageParameters);
this.postMessageParameters = Clone(engine.postMessageParameters, this.postMessageParameters);
}
private static Parameter[] Clone(Parameter[] data, Parameter[] existing)
{
if (data == null)
{
return null;
}
if ((existing == null) || (existing.Length != data.Length))
{
existing = new Parameter[data.Length];
}
Array.Copy(data, 0, existing, 0, existing.Length);
return existing;
}
public IMemoable Copy()
{
return new SkeinEngine(this);
}
public void Reset(IMemoable other)
{
SkeinEngine s = (SkeinEngine)other;
if ((BlockSize != s.BlockSize) || (outputSizeBytes != s.outputSizeBytes))
{
throw new MemoableResetException("Incompatible parameters in provided SkeinEngine.");
}
CopyIn(s);
}
public int OutputSize
{
get { return outputSizeBytes; }
}
public int BlockSize
{
get { return threefish.GetBlockSize (); }
}
/// <summary>
/// Initialises the Skein engine with the provided parameters. See <see cref="BestHTTP.SecureProtocol.Org.BouncyCastle.Crypto.Parameters.SkeinParameters"/> for
/// details on the parameterisation of the Skein hash function.
/// </summary>
/// <param name="parameters">the parameters to apply to this engine, or <code>null</code> to use no parameters.</param>
public void Init(SkeinParameters parameters)
{
this.chain = null;
this.key = null;
this.preMessageParameters = null;
this.postMessageParameters = null;
if (parameters != null)
{
byte[] key = parameters.GetKey();
if (key.Length < 16)
{
throw new ArgumentException("Skein key must be at least 128 bits.");
}
InitParams(parameters.GetParameters());
}
CreateInitialState();
// Initialise message block
UbiInit(PARAM_TYPE_MESSAGE);
}
private void InitParams(IDictionary parameters)
{
IEnumerator keys = parameters.Keys.GetEnumerator();
IList pre = BestHTTP.SecureProtocol.Org.BouncyCastle.Utilities.Platform.CreateArrayList();
IList post = BestHTTP.SecureProtocol.Org.BouncyCastle.Utilities.Platform.CreateArrayList();
while (keys.MoveNext())
{
int type = (int)keys.Current;
byte[] value = (byte[])parameters[type];
if (type == PARAM_TYPE_KEY)
{
this.key = value;
}
else if (type < PARAM_TYPE_MESSAGE)
{
pre.Add(new Parameter(type, value));
}
else
{
post.Add(new Parameter(type, value));
}
}
preMessageParameters = new Parameter[pre.Count];
pre.CopyTo(preMessageParameters, 0);
Array.Sort(preMessageParameters);
postMessageParameters = new Parameter[post.Count];
post.CopyTo(postMessageParameters, 0);
Array.Sort(postMessageParameters);
}
/**
* Calculate the initial (pre message block) chaining state.
*/
private void CreateInitialState()
{
ulong[] precalc = (ulong[])INITIAL_STATES[VariantIdentifier(BlockSize, OutputSize)];
if ((key == null) && (precalc != null))
{
// Precalculated UBI(CFG)
chain = Arrays.Clone(precalc);
}
else
{
// Blank initial state
chain = new ulong[BlockSize / 8];
// Process key block
if (key != null)
{
UbiComplete(SkeinParameters.PARAM_TYPE_KEY, key);
}
// Process configuration block
UbiComplete(PARAM_TYPE_CONFIG, new Configuration(outputSizeBytes * 8).Bytes);
}
// Process additional pre-message parameters
if (preMessageParameters != null)
{
for (int i = 0; i < preMessageParameters.Length; i++)
{
Parameter param = preMessageParameters[i];
UbiComplete(param.Type, param.Value);
}
}
initialState = Arrays.Clone(chain);
}
/// <summary>
/// Reset the engine to the initial state (with the key and any pre-message parameters , ready to
/// accept message input.
/// </summary>
public void Reset()
{
Array.Copy(initialState, 0, chain, 0, chain.Length);
UbiInit(PARAM_TYPE_MESSAGE);
}
private void UbiComplete(int type, byte[] value)
{
UbiInit(type);
this.ubi.Update(value, 0, value.Length, chain);
UbiFinal();
}
private void UbiInit(int type)
{
this.ubi.Reset(type);
}
private void UbiFinal()
{
ubi.DoFinal(chain);
}
private void CheckInitialised()
{
if (this.ubi == null)
{
throw new ArgumentException("Skein engine is not initialised.");
}
}
public void Update(byte inByte)
{
singleByte[0] = inByte;
Update(singleByte, 0, 1);
}
public void Update(byte[] inBytes, int inOff, int len)
{
CheckInitialised();
ubi.Update(inBytes, inOff, len, chain);
}
public int DoFinal(byte[] outBytes, int outOff)
{
CheckInitialised();
if (outBytes.Length < (outOff + outputSizeBytes))
{
throw new DataLengthException("Output buffer is too short to hold output");
}
// Finalise message block
UbiFinal();
// Process additional post-message parameters
if (postMessageParameters != null)
{
for (int i = 0; i < postMessageParameters.Length; i++)
{
Parameter param = postMessageParameters[i];
UbiComplete(param.Type, param.Value);
}
}
// Perform the output transform
int blockSize = BlockSize;
int blocksRequired = ((outputSizeBytes + blockSize - 1) / blockSize);
for (int i = 0; i < blocksRequired; i++)
{
int toWrite = System.Math.Min(blockSize, outputSizeBytes - (i * blockSize));
Output((ulong)i, outBytes, outOff + (i * blockSize), toWrite);
}
Reset();
return outputSizeBytes;
}
private void Output(ulong outputSequence, byte[] outBytes, int outOff, int outputBytes)
{
byte[] currentBytes = new byte[8];
ThreefishEngine.WordToBytes(outputSequence, currentBytes, 0);
// Output is a sequence of UBI invocations all of which use and preserve the pre-output
// state
ulong[] outputWords = new ulong[chain.Length];
UbiInit(PARAM_TYPE_OUTPUT);
this.ubi.Update(currentBytes, 0, currentBytes.Length, outputWords);
ubi.DoFinal(outputWords);
int wordsRequired = ((outputBytes + 8 - 1) / 8);
for (int i = 0; i < wordsRequired; i++)
{
int toWrite = System.Math.Min(8, outputBytes - (i * 8));
if (toWrite == 8)
{
ThreefishEngine.WordToBytes(outputWords[i], outBytes, outOff + (i * 8));
}
else
{
ThreefishEngine.WordToBytes(outputWords[i], currentBytes, 0);
Array.Copy(currentBytes, 0, outBytes, outOff + (i * 8), toWrite);
}
}
}
}
}
#pragma warning restore
#endif