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37 lines
1016 B
37 lines
1016 B
using UnityEngine; |
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/// <summary> |
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/// 设备设施属性配置 |
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/// <summary> |
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public class EquipmentAttributeConfig |
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{ |
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public string Id { get; set; } |
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/// <summary> |
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/// 是否有BoxCollider |
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/// </summary> |
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public bool IsBoxCollider { get; set; } |
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/// <summary> |
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/// 盒子碰撞器中心 |
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/// </summary> |
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public Vector3 BoxColliderCenter { get; set; } |
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/// <summary> |
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/// 盒子碰撞器大小 |
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/// </summary> |
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public Vector3 BoxColliderSize { get; set; } |
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/// <summary> |
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/// 是否有MeshCollider |
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/// </summary> |
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public bool IsMeshCollider { get; set; } |
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/// <summary> |
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/// 设备类型 |
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/// </summary> |
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public EquipmentType Type { get; set; } |
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/// <summary> |
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/// 是否有设备消息接收 |
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/// </summary> |
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public bool IsEquipmentDataListening { get; set; } |
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public string ufIconName { get; set; } |
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public float ufDistanceY { get; set; } |
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public bool ufChangeFloor { get; set; } |
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public int ufFloorNumber { get; set; } |
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}
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