上海虹口龙之梦项目
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using UnityEngine;
/// <summary>
/// 想定作业力量属性配置
/// <summary>
public class PowerAttributeConfig
{
public string id;
// 是否有BoxCollider
public bool isBoxcollider;
// 盒子碰撞器中心
public Vector3 boxColliderCenter;
// 盒子碰撞器大小
public Vector3 boxColliderSize;
// 是否有MeshCollider
public bool isMeshCollider;
//类型
public CreationMode createMode;
//任务类型
public TaskType taskType;
public bool isFiremanController;
public bool isShuiGuanCheController;
public bool isGaoPenCheController;
public bool isDenGaoCheController;
public bool isYunTiCheController;
public bool isAreaController;
public bool isLT6Controller;
public bool isLT15Controller;
public bool isWaterMonitorController;
public bool isZhaoMingCheController;
public bool isHoseController;
public bool isInfo;
}