上海虹口龙之梦项目
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using UniRx;
using UnityEngine;
public class BuildingAdjacent
{
/// <summary>
///ID
/// <summary>
public string Id{get;set;}
/// <summary>
///图片地址
/// <summary>
public string ImageUrl{get;set;}
/// <summary>
///图片类型
/// <summary>
public OriginalImageType ImageType{get;set;}
/// <summary>
///道路
/// <summary>
public string Street{get;set;}
/// <summary>
///建筑
/// <summary>
public string Building{get;set;}
/// <summary>
///距离
/// <summary>
public string Distance{get;set;}
}
public class BuildingAdjacentReactive:ISetData<BuildingAdjacent>
{
/// <summary>
///Data
/// <summary>
private BuildingAdjacent Data{get;set;}= new BuildingAdjacent();
/// <summary>
///ID
/// <summary>
public ReactiveProperty<string> Id{get;set;}= new ReactiveProperty<string>();
/// <summary>
///图片地址
/// <summary>
public ReactiveProperty<string> ImageUrl{get;set;}= new ReactiveProperty<string>();
/// <summary>
///图片类型
/// <summary>
public ReactiveProperty<OriginalImageType> ImageType{get;set;}= new ReactiveProperty<OriginalImageType>();
/// <summary>
///道路
/// <summary>
public ReactiveProperty<string> Street{get;set;}= new ReactiveProperty<string>();
/// <summary>
///建筑
/// <summary>
public ReactiveProperty<string> Building{get;set;}= new ReactiveProperty<string>();
/// <summary>
///距离
/// <summary>
public ReactiveProperty<string> Distance{get;set;}= new ReactiveProperty<string>();
public BuildingAdjacentReactive()
{
Id.Subscribe(value => Data.Id= value);
ImageUrl.Subscribe(value => Data.ImageUrl= value);
ImageType.Subscribe(value => Data.ImageType= value);
Street.Subscribe(value => Data.Street= value);
Building.Subscribe(value => Data.Building= value);
Distance.Subscribe(value => Data.Distance= value);
}
public void SetData(BuildingAdjacent data)
{
Data = data;
Id.Value = data.Id;
ImageUrl.Value = data.ImageUrl;
ImageType.Value = data.ImageType;
Street.Value = data.Street;
Building.Value = data.Building;
Distance.Value = data.Distance;
}
public BuildingAdjacent GetData()
{
return Data;
}
}