上海虹口龙之梦项目
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using UniRx;
using UnityEngine;
public class FireElevator
{
/// <summary>
///ID
/// <summary>
public string Id{get;set;}
/// <summary>
///编号
/// <summary>
public string Number{get;set;}
/// <summary>
///载重
/// <summary>
public string Load{get;set;}
/// <summary>
///通往层数
/// <summary>
public string Layer{get;set;}
}
public class FireElevatorReactive:ISetData<FireElevator>
{
/// <summary>
///Data
/// <summary>
private FireElevator Data{get;set;}= new FireElevator();
/// <summary>
///ID
/// <summary>
public ReactiveProperty<string> Id{get;set;}= new ReactiveProperty<string>();
/// <summary>
///编号
/// <summary>
public ReactiveProperty<string> Number{get;set;}= new ReactiveProperty<string>();
/// <summary>
///载重
/// <summary>
public ReactiveProperty<string> Load{get;set;}= new ReactiveProperty<string>();
/// <summary>
///通往层数
/// <summary>
public ReactiveProperty<string> Layer{get;set;}= new ReactiveProperty<string>();
public FireElevatorReactive()
{
Id.Subscribe(value => Data.Id= value);
Number.Subscribe(value => Data.Number= value);
Load.Subscribe(value => Data.Load= value);
Layer.Subscribe(value => Data.Layer= value);
}
public void SetData(FireElevator data)
{
Data = data;
Id.Value = data.Id;
Number.Value = data.Number;
Load.Value = data.Load;
Layer.Value = data.Layer;
}
public FireElevator GetData()
{
return Data;
}
}