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69 lines
1.9 KiB
69 lines
1.9 KiB
using System; |
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using UnityEngine; |
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using System.Collections; |
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public class CarControl : MonoBehaviour { |
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private Animator _animator; |
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public bool openDoor = false; |
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public bool engineStopped; |
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public bool engineStarted; |
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private FiremanControl firemanControl; |
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private Transform carTransform; |
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private Rigidbody carrigidbody; |
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private Vector3 BaseTransform; |
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private Quaternion BaseRotation; |
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// Use this for initialization |
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void Start () { |
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BaseTransform = this.transform.position; |
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BaseRotation = this.transform.rotation; |
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carTransform = GetComponent<Transform>(); |
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carrigidbody = GetComponent<Rigidbody>(); |
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_animator = GetComponent<Animator>(); |
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firemanControl = GetComponent<CarUserControl>().firemanControl; |
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} |
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// Update is called once per frame |
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void Update () { |
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if (firemanControl.driving) |
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{ |
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if (Input.GetKeyDown(KeyCode.R)) ResetCarPosition(); |
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} |
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if ((firemanControl.driving) && (firemanControl.currCar == this.gameObject)&&(!engineStarted)) { |
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EngineStart(); |
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} |
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if (engineStarted) { |
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if((!firemanControl.driving)&&(!engineStopped)){ |
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EngineStop(); |
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} |
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} |
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} |
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void FixedUpdate() |
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{ |
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_animator.SetBool ("Open", openDoor); |
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} |
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void EngineStart(){ |
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engineStopped = false; |
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engineStarted = true; |
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this.GetComponent<Rigidbody>().freezeRotation = false; |
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} |
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void EngineStop() |
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{ |
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engineStopped = true; |
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engineStarted = false; |
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this.GetComponent<Rigidbody>().freezeRotation = true; |
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} |
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void ResetCarPosition() |
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{ |
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carTransform.position = BaseTransform; |
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carTransform.rotation = BaseRotation; |
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//carTransform.eulerAngles = new Vector3(0, carTransform.localEulerAngles.y, 0); |
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carrigidbody.angularVelocity = Vector3.zero; |
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carrigidbody.velocity = Vector3.zero; |
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} |
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} |
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