上海虹口龙之梦项目
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using UnityEngine;
using System.Collections;
public class MiniMap : MonoBehaviour {
private Transform playerTransform;
public Transform miniMapArrow;
public Transform Cam;
public float hight = 6.89f;
// Use this for initialization
void Start () {
playerTransform = this.transform;
}
// Update is called once per frame
void Update ()
{
Cam.transform.position = new Vector3(playerTransform.position.x, playerTransform.position.y + hight, playerTransform.position.z);
miniMapArrow.localRotation = Quaternion.Euler(0, 0, -playerTransform.rotation.eulerAngles.y + 90);
}
}