上海虹口龙之梦项目
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using UnityEngine;
using UnityEngine.UI;
using UniRx;
public class MiniMapController : MonoBehaviour
{
private float RotZ = 0f;
public Image Direction;
private void Start()
{
Observable.EveryLateUpdate()
.Subscribe(_ =>
{
RotZ = transform.eulerAngles.y + AssetManager.Instance.InitialAngle;
Direction.transform.eulerAngles = new Vector3(0, 0, RotZ);
}).AddTo(gameObject);
}
}