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107 lines
5.5 KiB
107 lines
5.5 KiB
<?xml version="1.0"?> |
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<doc> |
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<assembly> |
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<name>DOTweenEditor</name> |
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</assembly> |
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<members> |
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<member name="M:DG.DOTweenEditor.DOTweenEditorPreview.Start(System.Action)"> |
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<summary> |
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Starts the update loop of tween in the editor. Has no effect during playMode. |
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</summary> |
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<param name="onPreviewUpdated">Eventual callback to call after every update</param> |
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</member> |
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<member name="M:DG.DOTweenEditor.DOTweenEditorPreview.Stop(System.Boolean)"> |
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<summary> |
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Stops the update loop and clears the onPreviewUpdated callback. |
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</summary> |
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<param name="resetTweenTargets">If TRUE also resets the tweened objects to their original state</param> |
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</member> |
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<member name="M:DG.DOTweenEditor.DOTweenEditorPreview.PrepareTweenForPreview(DG.Tweening.Tween,System.Boolean,System.Boolean,System.Boolean)"> |
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<summary> |
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Readies the tween for editor preview by setting its UpdateType to Manual plus eventual extra settings. |
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</summary> |
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<param name="t">The tween to ready</param> |
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<param name="clearCallbacks">If TRUE (recommended) removes all callbacks (OnComplete/Rewind/etc)</param> |
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<param name="preventAutoKill">If TRUE prevents the tween from being auto-killed at completion</param> |
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<param name="andPlay">If TRUE starts playing the tween immediately</param> |
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</member> |
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<member name="F:DG.DOTweenEditor.EditorVersion.Version"> |
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<summary>Full major version + first minor version (ex: 2018.1f)</summary> |
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</member> |
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<member name="F:DG.DOTweenEditor.EditorVersion.MajorVersion"> |
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<summary>Major version</summary> |
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</member> |
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<member name="F:DG.DOTweenEditor.EditorVersion.MinorVersion"> |
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<summary>First minor version (ex: in 2018.1 it would be 1)</summary> |
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</member> |
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<member name="M:DG.DOTweenEditor.EditorUtils.SetEditorTexture(UnityEngine.Texture2D,UnityEngine.FilterMode,System.Int32)"> |
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<summary> |
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Checks that the given editor texture use the correct import settings, |
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and applies them if they're incorrect. |
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</summary> |
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</member> |
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<member name="M:DG.DOTweenEditor.EditorUtils.DOTweenSetupRequired"> |
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<summary> |
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Returns TRUE if setup is required |
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</summary> |
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</member> |
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<member name="M:DG.DOTweenEditor.EditorUtils.AssetExists(System.String)"> |
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<summary> |
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Returns TRUE if the file/directory at the given path exists. |
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</summary> |
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<param name="adbPath">Path, relative to Unity's project folder</param> |
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<returns></returns> |
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</member> |
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<member name="M:DG.DOTweenEditor.EditorUtils.ADBPathToFullPath(System.String)"> |
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<summary> |
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Converts the given project-relative path to a full path, |
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with backward (\) slashes). |
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</summary> |
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</member> |
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<member name="M:DG.DOTweenEditor.EditorUtils.FullPathToADBPath(System.String)"> |
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<summary> |
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Converts the given full path to a path usable with AssetDatabase methods |
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(relative to Unity's project folder, and with the correct Unity forward (/) slashes). |
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</summary> |
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</member> |
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<member name="M:DG.DOTweenEditor.EditorUtils.ConnectToSourceAsset``1(System.String,System.Boolean)"> |
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<summary> |
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Connects to a <see cref="T:UnityEngine.ScriptableObject"/> asset. |
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If the asset already exists at the given path, loads it and returns it. |
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Otherwise, either returns NULL or automatically creates it before loading and returning it |
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(depending on the given parameters). |
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</summary> |
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<typeparam name="T">Asset type</typeparam> |
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<param name="adbFilePath">File path (relative to Unity's project folder)</param> |
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<param name="createIfMissing">If TRUE and the requested asset doesn't exist, forces its creation</param> |
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</member> |
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<member name="M:DG.DOTweenEditor.EditorUtils.GetAssemblyFilePath(System.Reflection.Assembly)"> |
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<summary> |
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Full path for the given loaded assembly, assembly file included |
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</summary> |
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</member> |
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<member name="M:DG.DOTweenEditor.EditorUtils.AddGlobalDefine(System.String)"> |
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<summary> |
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Adds the given global define if it's not already present |
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</summary> |
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</member> |
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<member name="M:DG.DOTweenEditor.EditorUtils.RemoveGlobalDefine(System.String)"> |
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<summary> |
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Removes the given global define if it's present |
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</summary> |
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</member> |
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<member name="M:DG.DOTweenEditor.EditorUtils.HasGlobalDefine(System.String,System.Nullable{UnityEditor.BuildTargetGroup})"> |
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<summary> |
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Returns TRUE if the given global define is present in all the <see cref="T:UnityEditor.BuildTargetGroup"/> |
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or only in the given <see cref="T:UnityEditor.BuildTargetGroup"/>, depending on passed parameters.<para/> |
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</summary> |
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<param name="id"></param> |
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<param name="buildTargetGroup"><see cref="T:UnityEditor.BuildTargetGroup"/>to use. Leave NULL to check in all of them.</param> |
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</member> |
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<member name="T:DG.DOTweenEditor.DOTweenDefines"> |
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<summary> |
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Not used as menu item anymore, but as a utiity function |
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</summary> |
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</member> |
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</members> |
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</doc>
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