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93 lines
4.1 KiB
93 lines
4.1 KiB
// Author: Daniele Giardini - http://www.demigiant.com |
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// Created: 2018/07/13 |
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#if true && (UNITY_4_3 || UNITY_4_4 || UNITY_4_5 || UNITY_4_6 || UNITY_5 || UNITY_2017_1_OR_NEWER) // MODULE_MARKER |
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using System; |
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using UnityEngine; |
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using DG.Tweening.Core; |
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using DG.Tweening.Plugins.Options; |
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#pragma warning disable 1591 |
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namespace DG.Tweening |
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{ |
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public static class DOTweenModuleSprite |
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{ |
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#region Shortcuts |
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#region SpriteRenderer |
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/// <summary>Tweens a SpriteRenderer's color to the given value. |
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/// Also stores the spriteRenderer as the tween's target so it can be used for filtered operations</summary> |
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/// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> |
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public static TweenerCore<Color, Color, ColorOptions> DOColor(this SpriteRenderer target, Color endValue, float duration) |
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{ |
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TweenerCore<Color, Color, ColorOptions> t = DOTween.To(() => target.color, x => target.color = x, endValue, duration); |
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t.SetTarget(target); |
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return t; |
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} |
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/// <summary>Tweens a Material's alpha color to the given value. |
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/// Also stores the spriteRenderer as the tween's target so it can be used for filtered operations</summary> |
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/// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> |
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public static TweenerCore<Color, Color, ColorOptions> DOFade(this SpriteRenderer target, float endValue, float duration) |
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{ |
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TweenerCore<Color, Color, ColorOptions> t = DOTween.ToAlpha(() => target.color, x => target.color = x, endValue, duration); |
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t.SetTarget(target); |
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return t; |
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} |
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/// <summary>Tweens a SpriteRenderer's color using the given gradient |
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/// (NOTE 1: only uses the colors of the gradient, not the alphas - NOTE 2: creates a Sequence, not a Tweener). |
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/// Also stores the image as the tween's target so it can be used for filtered operations</summary> |
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/// <param name="gradient">The gradient to use</param><param name="duration">The duration of the tween</param> |
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public static Sequence DOGradientColor(this SpriteRenderer target, Gradient gradient, float duration) |
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{ |
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Sequence s = DOTween.Sequence(); |
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GradientColorKey[] colors = gradient.colorKeys; |
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int len = colors.Length; |
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for (int i = 0; i < len; ++i) { |
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GradientColorKey c = colors[i]; |
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if (i == 0 && c.time <= 0) { |
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target.color = c.color; |
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continue; |
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} |
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float colorDuration = i == len - 1 |
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? duration - s.Duration(false) // Verifies that total duration is correct |
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: duration * (i == 0 ? c.time : c.time - colors[i - 1].time); |
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s.Append(target.DOColor(c.color, colorDuration).SetEase(Ease.Linear)); |
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} |
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s.SetTarget(target); |
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return s; |
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} |
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#endregion |
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#region Blendables |
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#region SpriteRenderer |
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/// <summary>Tweens a SpriteRenderer's color to the given value, |
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/// in a way that allows other DOBlendableColor tweens to work together on the same target, |
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/// instead than fight each other as multiple DOColor would do. |
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/// Also stores the SpriteRenderer as the tween's target so it can be used for filtered operations</summary> |
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/// <param name="endValue">The value to tween to</param><param name="duration">The duration of the tween</param> |
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public static Tweener DOBlendableColor(this SpriteRenderer target, Color endValue, float duration) |
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{ |
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endValue = endValue - target.color; |
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Color to = new Color(0, 0, 0, 0); |
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return DOTween.To(() => to, x => { |
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Color diff = x - to; |
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to = x; |
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target.color += diff; |
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}, endValue, duration) |
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.Blendable().SetTarget(target); |
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} |
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#endregion |
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#endregion |
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#endregion |
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} |
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} |
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#endif
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