上海虹口龙之梦项目
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 

264 lines
10 KiB

using System;
using System.Collections;
using System.Collections.Generic;
using System.Threading;
using UniRx.InternalUtil;
using UniRx.Triggers;
#if !UniRxLibrary
using ObservableUnity = UniRx.Observable;
#endif
namespace UniRx
{
public static partial class ObserveExtensions
{
/// <summary>
/// Publish target property when value is changed. If source is destroyed/destructed, publish OnCompleted.
/// </summary>
/// <param name="fastDestroyCheck">If true and target is UnityObject, use destroyed check by additional component. It is faster check for lifecycle but needs initial cost.</param>
public static IObservable<TProperty> ObserveEveryValueChanged<TSource, TProperty>(this TSource source, Func<TSource, TProperty> propertySelector, FrameCountType frameCountType = FrameCountType.Update, bool fastDestroyCheck = false)
where TSource : class
{
return ObserveEveryValueChanged(source, propertySelector, frameCountType, UnityEqualityComparer.GetDefault<TProperty>(), fastDestroyCheck);
}
/// <summary>
/// Publish target property when value is changed. If source is destroyed/destructed, publish OnCompleted.
/// </summary>
public static IObservable<TProperty> ObserveEveryValueChanged<TSource, TProperty>(this TSource source, Func<TSource, TProperty> propertySelector, FrameCountType frameCountType, IEqualityComparer<TProperty> comparer)
where TSource : class
{
return ObserveEveryValueChanged(source, propertySelector, frameCountType, comparer, false);
}
/// <summary>
/// Publish target property when value is changed. If source is destroyed/destructed, publish OnCompleted.
/// </summary>
/// <param name="fastDestroyCheck">If true and target is UnityObject, use destroyed check by additional component. It is faster check for lifecycle but needs initial cost.</param>
public static IObservable<TProperty> ObserveEveryValueChanged<TSource, TProperty>(this TSource source, Func<TSource, TProperty> propertySelector, FrameCountType frameCountType, IEqualityComparer<TProperty> comparer, bool fastDestroyCheck)
where TSource : class
{
if (source == null) return Observable.Empty<TProperty>();
if (comparer == null) comparer = UnityEqualityComparer.GetDefault<TProperty>();
var unityObject = source as UnityEngine.Object;
var isUnityObject = source is UnityEngine.Object;
if (isUnityObject && unityObject == null) return Observable.Empty<TProperty>();
// MicroCoroutine does not publish value immediately, so publish value on subscribe.
if (isUnityObject)
{
return ObservableUnity.FromMicroCoroutine<TProperty>((observer, cancellationToken) =>
{
if (unityObject != null)
{
var firstValue = default(TProperty);
try
{
firstValue = propertySelector((TSource)(object)unityObject);
}
catch (Exception ex)
{
observer.OnError(ex);
return EmptyEnumerator();
}
observer.OnNext(firstValue);
return PublishUnityObjectValueChanged(unityObject, firstValue, propertySelector, comparer, observer, cancellationToken, fastDestroyCheck);
}
else
{
observer.OnCompleted();
return EmptyEnumerator();
}
}, frameCountType);
}
else
{
var reference = new WeakReference(source);
source = null;
return ObservableUnity.FromMicroCoroutine<TProperty>((observer, cancellationToken) =>
{
var target = reference.Target;
if (target != null)
{
var firstValue = default(TProperty);
try
{
firstValue = propertySelector((TSource)target);
}
catch (Exception ex)
{
observer.OnError(ex);
return EmptyEnumerator();
}
finally
{
target = null;
}
observer.OnNext(firstValue);
return PublishPocoValueChanged(reference, firstValue, propertySelector, comparer, observer, cancellationToken);
}
else
{
observer.OnCompleted();
return EmptyEnumerator();
}
}, frameCountType);
}
}
static IEnumerator EmptyEnumerator()
{
yield break;
}
static IEnumerator PublishPocoValueChanged<TSource, TProperty>(WeakReference sourceReference, TProperty firstValue, Func<TSource, TProperty> propertySelector, IEqualityComparer<TProperty> comparer, IObserver<TProperty> observer, CancellationToken cancellationToken)
{
var currentValue = default(TProperty);
var prevValue = firstValue;
while (!cancellationToken.IsCancellationRequested)
{
var target = sourceReference.Target;
if (target != null)
{
try
{
currentValue = propertySelector((TSource)target);
}
catch (Exception ex)
{
observer.OnError(ex);
yield break;
}
finally
{
target = null; // remove reference(must need!)
}
}
else
{
observer.OnCompleted();
yield break;
}
if (!comparer.Equals(currentValue, prevValue))
{
observer.OnNext(currentValue);
prevValue = currentValue;
}
yield return null;
}
}
static IEnumerator PublishUnityObjectValueChanged<TSource, TProperty>(UnityEngine.Object unityObject, TProperty firstValue, Func<TSource, TProperty> propertySelector, IEqualityComparer<TProperty> comparer, IObserver<TProperty> observer, CancellationToken cancellationToken, bool fastDestroyCheck)
{
var currentValue = default(TProperty);
var prevValue = firstValue;
var source = (TSource)(object)unityObject;
if (fastDestroyCheck)
{
ObservableDestroyTrigger destroyTrigger = null;
{
var gameObject = unityObject as UnityEngine.GameObject;
if (gameObject == null)
{
var comp = unityObject as UnityEngine.Component;
if (comp != null)
{
gameObject = comp.gameObject;
}
}
// can't use faster path
if (gameObject == null) goto STANDARD_LOOP;
destroyTrigger = GetOrAddDestroyTrigger(gameObject);
}
// fast compare path
while (!cancellationToken.IsCancellationRequested)
{
var isDestroyed = destroyTrigger.IsActivated
? !destroyTrigger.IsCalledOnDestroy
: (unityObject != null);
if (isDestroyed)
{
try
{
currentValue = propertySelector(source);
}
catch (Exception ex)
{
observer.OnError(ex);
yield break;
}
}
else
{
observer.OnCompleted();
yield break;
}
if (!comparer.Equals(currentValue, prevValue))
{
observer.OnNext(currentValue);
prevValue = currentValue;
}
yield return null;
}
yield break;
}
STANDARD_LOOP:
while (!cancellationToken.IsCancellationRequested)
{
if (unityObject != null)
{
try
{
currentValue = propertySelector(source);
}
catch (Exception ex)
{
observer.OnError(ex);
yield break;
}
}
else
{
observer.OnCompleted();
yield break;
}
if (!comparer.Equals(currentValue, prevValue))
{
observer.OnNext(currentValue);
prevValue = currentValue;
}
yield return null;
}
}
static ObservableDestroyTrigger GetOrAddDestroyTrigger(UnityEngine.GameObject go)
{
var dt = go.GetComponent<ObservableDestroyTrigger>();
if (dt == null)
{
dt = go.AddComponent<ObservableDestroyTrigger>();
}
return dt;
}
}
}