上海虹口龙之梦项目
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using System;
using System.Collections.Generic;
namespace UniRx.Operators
{
internal class BatchFrameObservable<T> : OperatorObservableBase<IList<T>>
{
readonly IObservable<T> source;
readonly int frameCount;
readonly FrameCountType frameCountType;
public BatchFrameObservable(IObservable<T> source, int frameCount, FrameCountType frameCountType)
: base(source.IsRequiredSubscribeOnCurrentThread())
{
this.source = source;
this.frameCount = frameCount;
this.frameCountType = frameCountType;
}
protected override IDisposable SubscribeCore(IObserver<IList<T>> observer, IDisposable cancel)
{
return new BatchFrame(this, observer, cancel).Run();
}
class BatchFrame : OperatorObserverBase<T, IList<T>>
{
readonly BatchFrameObservable<T> parent;
readonly object gate = new object();
readonly BooleanDisposable cancellationToken = new BooleanDisposable();
readonly System.Collections.IEnumerator timer;
bool isRunning;
bool isCompleted;
List<T> list;
public BatchFrame(BatchFrameObservable<T> parent, IObserver<IList<T>> observer, IDisposable cancel) : base(observer, cancel)
{
this.parent = parent;
this.timer = new ReusableEnumerator(this);
}
public IDisposable Run()
{
list = new List<T>();
var sourceSubscription = parent.source.Subscribe(this);
return StableCompositeDisposable.Create(sourceSubscription, cancellationToken);
}
public override void OnNext(T value)
{
lock (gate)
{
if (isCompleted) return;
list.Add(value);
if (!isRunning)
{
isRunning = true;
timer.Reset(); // reuse
switch (parent.frameCountType)
{
case FrameCountType.Update:
MainThreadDispatcher.StartUpdateMicroCoroutine(timer);
break;
case FrameCountType.FixedUpdate:
MainThreadDispatcher.StartFixedUpdateMicroCoroutine(timer);
break;
case FrameCountType.EndOfFrame:
MainThreadDispatcher.StartEndOfFrameMicroCoroutine(timer);
break;
default:
break;
}
}
}
}
public override void OnError(Exception error)
{
try { observer.OnError(error); } finally { Dispose(); }
}
public override void OnCompleted()
{
List<T> currentList;
lock (gate)
{
isCompleted = true;
currentList = list;
}
if (currentList.Count != 0)
{
observer.OnNext(currentList);
}
try { observer.OnCompleted(); } finally { Dispose(); }
}
// reuse, no gc allocate
class ReusableEnumerator : System.Collections.IEnumerator
{
readonly BatchFrame parent;
int currentFrame;
public ReusableEnumerator(BatchFrame parent)
{
this.parent = parent;
}
public object Current
{
get { return null; }
}
public bool MoveNext()
{
if (parent.cancellationToken.IsDisposed) return false;
List<T> currentList;
lock (parent.gate)
{
if (currentFrame++ == parent.parent.frameCount)
{
if (parent.isCompleted) return false;
currentList = parent.list;
parent.list = new List<T>();
parent.isRunning = false;
// exit lock
}
else
{
return true;
}
}
parent.observer.OnNext(currentList);
return false;
}
public void Reset()
{
currentFrame = 0;
}
}
}
}
internal class BatchFrameObservable : OperatorObservableBase<Unit>
{
readonly IObservable<Unit> source;
readonly int frameCount;
readonly FrameCountType frameCountType;
public BatchFrameObservable(IObservable<Unit> source, int frameCount, FrameCountType frameCountType)
: base(source.IsRequiredSubscribeOnCurrentThread())
{
this.source = source;
this.frameCount = frameCount;
this.frameCountType = frameCountType;
}
protected override IDisposable SubscribeCore(IObserver<Unit> observer, IDisposable cancel)
{
return new BatchFrame(this, observer, cancel).Run();
}
class BatchFrame : OperatorObserverBase<Unit, Unit>
{
readonly BatchFrameObservable parent;
readonly object gate = new object();
readonly BooleanDisposable cancellationToken = new BooleanDisposable();
readonly System.Collections.IEnumerator timer;
bool isRunning;
bool isCompleted;
public BatchFrame(BatchFrameObservable parent, IObserver<Unit> observer, IDisposable cancel) : base(observer, cancel)
{
this.parent = parent;
this.timer = new ReusableEnumerator(this);
}
public IDisposable Run()
{
var sourceSubscription = parent.source.Subscribe(this);
return StableCompositeDisposable.Create(sourceSubscription, cancellationToken);
}
public override void OnNext(Unit value)
{
lock (gate)
{
if (!isRunning)
{
isRunning = true;
timer.Reset(); // reuse
switch (parent.frameCountType)
{
case FrameCountType.Update:
MainThreadDispatcher.StartUpdateMicroCoroutine(timer);
break;
case FrameCountType.FixedUpdate:
MainThreadDispatcher.StartFixedUpdateMicroCoroutine(timer);
break;
case FrameCountType.EndOfFrame:
MainThreadDispatcher.StartEndOfFrameMicroCoroutine(timer);
break;
default:
break;
}
}
}
}
public override void OnError(Exception error)
{
try { observer.OnError(error); } finally { Dispose(); }
}
public override void OnCompleted()
{
bool running;
lock (gate)
{
running = isRunning;
isCompleted = true;
}
if (running)
{
observer.OnNext(Unit.Default);
}
try { observer.OnCompleted(); } finally { Dispose(); }
}
// reuse, no gc allocate
class ReusableEnumerator : System.Collections.IEnumerator
{
readonly BatchFrame parent;
int currentFrame;
public ReusableEnumerator(BatchFrame parent)
{
this.parent = parent;
}
public object Current
{
get { return null; }
}
public bool MoveNext()
{
if (parent.cancellationToken.IsDisposed) return false;
lock (parent.gate)
{
if (currentFrame++ == parent.parent.frameCount)
{
if (parent.isCompleted) return false;
parent.isRunning = false;
// exit lock
}
else
{
return true;
}
}
parent.observer.OnNext(Unit.Default);
return false;
}
public void Reset()
{
currentFrame = 0;
}
}
}
}
}