上海虹口龙之梦项目
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using System;
namespace UniRx.Operators
{
internal class FrameIntervalObservable<T> : OperatorObservableBase<UniRx.FrameInterval<T>>
{
readonly IObservable<T> source;
public FrameIntervalObservable(IObservable<T> source)
: base(source.IsRequiredSubscribeOnCurrentThread())
{
this.source = source;
}
protected override IDisposable SubscribeCore(IObserver<UniRx.FrameInterval<T>> observer, IDisposable cancel)
{
return source.Subscribe(new FrameInterval(observer, cancel));
}
class FrameInterval : OperatorObserverBase<T, UniRx.FrameInterval<T>>
{
int lastFrame;
public FrameInterval(IObserver<UniRx.FrameInterval<T>> observer, IDisposable cancel)
: base(observer, cancel)
{
this.lastFrame = UnityEngine.Time.frameCount;
}
public override void OnNext(T value)
{
var now = UnityEngine.Time.frameCount;
var span = now - lastFrame;
lastFrame = now;
base.observer.OnNext(new UniRx.FrameInterval<T>(value, span));
}
public override void OnError(Exception error)
{
try { observer.OnError(error); }
finally { Dispose(); }
}
public override void OnCompleted()
{
try { observer.OnCompleted(); }
finally { Dispose(); }
}
}
}
}